Kill Screen is looking for summer interns.
It’s that time of the year again! Kill Screen is looking for interns this summer for editorial, art, and sales/marketing. If you’re interested, apply here.
Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.
It’s that time of the year again! Kill Screen is looking for interns this summer for editorial, art, and sales/marketing. If you’re interested, apply here.
Next weekend Rhizome will be hosting another round of its annual Seven on Seven Conference. Bringing together one artist and one technologist, the conference is excellent model of collaboration in the digital age by bringing together two sets of creators that are not always in conversation. In 2010,
At SXSWi this year, I attended a panel titled “The New Aesthetic: Seeing Like Digital Devices” that featured Aaron Cope of Stamen Design, Ben Terrett of the UK Government Digital Service design dept., James Bridle and Russell Davies of Really Interesting Group, and Joanne McNeill of Rhizome. The id
Video Swedish game designer Bertil Hörberg‘s Western homage to the side-scrollers of our youth is lovely little piece of mobile goodness. In the vein of classics like Rolling Thunder, the gameplay is quick and the rhythm is all about timing. It’s available for iOS and Android.
I’ve had a million people send me Sam Anderson’s NYT Mag cover story from this weekend on the allure of “stupid games.” Let’s be clear: I’m not particularly happy that a medium that I love appearing on the cover of one of the world’s most respected and powerful news institutions being referred to as
Not much to explain here. Duncan Barclay designed this mashup of two life obsessions as seamlessly as mac n’ cheese. For Tower Defense fanatics in need of nostalgic realism, Maps TD is right up your alley. (Not to mention it makes good use of Google’s April Fools 8-bit Maps joke.) Defend the Eiffel
Upset by the electronic waste he saw in Phenom Penh, Dhairya Dand was inspired to launch a line of toys built from those abandoned laptops, cell phones, and other digital detritus that is generally considered useless. He calls the project “Thinker Toys“: To begin with I made four of these toys, each