Every neighborhood has one. That one park or school or restaurant that had the playground you never could turn away from. My brother’s school had one — the twisting, wooden spires of his montessori, and the sheer size! It was enormous, with byzantine pathways, ample room to hide, and several walk wa
Originally designed for two players on a trampoline (seriously), Get On Top is the newest local multiplayer piece of brilliance from academic-cum-game designer Bennett Foddy. It is also the name of a Red Hot Chili Peppers song, but that is neither here nor there. As someone who loves the stripped do
Virtual world research Edward Castronova reflects on Star Wars: The Old Republic failed to attract enough paying customers, while EVE Online continues to thrive. The secret is context and design: What makes a world different from a game? Well, in a world, there’s downtime and exploration and life. D
I spent a lot of time working through Halo 4 last week and man, there’s a lot of crazytalk. What the Didact, Composer, or “rampancy” actually means is not significant, but it did remind me that we put up with a lot of made-up language when we deal with sci-fi. Ultimately, none of this really matters