Jamin Warren

Jamin Warren

Every videogame needs its own papercraft page on Pinterest

The developers at Media Molecule have a penchant for texture. Their breakout franchise LittleBigPlanet oozes with tactile goodness, so much so that they practically invited a toy campaign all on their own. A couple of years ago, art director Kareem Ettouney regaled me with stories about the joys of

Presenting CREATE: A $45,000 game jam with OUYA

A couple years ago, I was invited by the fine folks at ITU-Copenhagen to give a talk for the Nordic Game Jam. I’d never been to a game jam before and obviously, the chance to get to Denmark was incentive enough, but what I saw was amazing. Aside from the first play session of Johann Sebastian Joust

Otis elevator logistics guru likens job to videogame sim

Theresa Christy has the coolest job in the world. As a mathematician for Otis Elevator company, she’s spent more than a quarter-century tweaking how things go up. She also knows that the longest we’ll wait for a door to close is 20 seconds, Japan has the smoothest rides, and the average American rid

How playing with Legos revealed an autistic child’s pain

I was catching up on some late fall Instapaper reading and got around to reading Gareth Cook’s marvellous exploration into the world of autism in the work place. The article follows Thorkil Sonne who was spurred by his son Lars’ own autism to find a creative way for those diagnosed with autism to fi