Jamin Warren

Jamin Warren

535 posts
Los Angeles

Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.

Your favorite gaming comment troll, explained.

Recently, I had someone ask me about comments on Kill Screen. Specifically, he wanted to know why we had them at all since, as he astutely noticed, no one reads comments and nothing good seems to happen there. Slate goes as far as to sequester commenters entirely in a hotbox they call “The Fray.” We

It’s true! Joe is leaving us for Buzzfeed.

You might have seen this yesterday. We’re obviously incredibly happy for Joe as he moves on to new territory. While it’s the most unfortunate kind of compliment, we’ve had several former writers file bylines for Kill Screen before moving into posts at other amazing publications — Kirk Hamilton at Ko

Turn your old Game Boy into an Android gamepad with this clever hack

This announcement didn’t make it to CES, but it’s no less nifty. Brian Benchoff at Hackaday devised a clever scheme to reuse his old Game Boy for Android gaming. After gutting an old DMG-01, [Chad] set to work turning the D-pad and buttons in the Game Boy into something his Galaxy Nexus could unders

Radio the Universe mixes Legend of Zelda with NY’s retrofuture Chinatown

The Kickstarter campaign for Radio The Universe seems to defy all the conventions of the crowd-funding site. There’s no dialogue in the video, there’s no name for the creator, and the pitch adds this amazing bullet about gameplay: “Players who die in-game die in real life.” That seems a little bit s

Every videogame needs its own papercraft page on Pinterest

The developers at Media Molecule have a penchant for texture. Their breakout franchise LittleBigPlanet oozes with tactile goodness, so much so that they practically invited a toy campaign all on their own. A couple of years ago, art director Kareem Ettouney regaled me with stories about the joys of

Presenting CREATE: A $45,000 game jam with OUYA

A couple years ago, I was invited by the fine folks at ITU-Copenhagen to give a talk for the Nordic Game Jam. I’d never been to a game jam before and obviously, the chance to get to Denmark was incentive enough, but what I saw was amazing. Aside from the first play session of Johann Sebastian Joust

Otis elevator logistics guru likens job to videogame sim

Theresa Christy has the coolest job in the world. As a mathematician for Otis Elevator company, she’s spent more than a quarter-century tweaking how things go up. She also knows that the longest we’ll wait for a door to close is 20 seconds, Japan has the smoothest rides, and the average American rid

How playing with Legos revealed an autistic child’s pain

I was catching up on some late fall Instapaper reading and got around to reading Gareth Cook’s marvellous exploration into the world of autism in the work place. The article follows Thorkil Sonne who was spurred by his son Lars’ own autism to find a creative way for those diagnosed with autism to fi

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