Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.
Game developer Rami Ismail champions accessibility and diversity in the global gaming industry, creating platforms for cross-cultural knowledge sharing and collaboration.
Art Director Jakob Tuchten discusses Might and Delight's unique approach to hand-drawn animation and game design in their "Tiny Multiplayer Online RPG" Book of Travels.
Sound artist Meara O'Reilly investigates auditory perception through experimental music, creating works that challenge how we experience and understand sound.
Composer Joo Won Park transforms ordinary objects into extraordinary instruments, challenging listeners to discover the hidden musicality in their everyday surroundings.
Artist Cassie McQuater transforms video game sprites and digital landscapes into hypnotic browser-based experiences, examining insomnia through interactive digital collage.
Samantha Gorman and Tender Claws blend VR with live theater, creating innovative experiences that challenge our understanding of presence and virtual performance.
Montreal-based artist Paloma Dawkins creates surreal games that reconnect players with nature, challenging our alienation from the natural world through digital spaces.
Eugene Chung shares experiences and insights in virtual reality storytelling, focusing on his work at Penrose Studios and the challenges of creating immersive narratives in VR.
Lea Schönfelder, game designer for Monument Valley 2, discusses her transition from independent projects to ustwo games and shares insights on creating elegant, accessible mobile experiences that prioritize 'wow' moments over traditional gaming challenges.
MoMA's Senior Curator Paola Antonelli discusses the museum's inclusion of video games in its permanent collection, exploring their significance as design objects that shape behavior and interaction, while reflecting on the challenges of preserving digital art in a museum context.
MoMA curator Paola Antonelli discusses the museum's groundbreaking inclusion of video games in their permanent collection, marking a shift in how institutions view digital design.
Earlier today, the Twitter account of Playdead, creator of Kill Screen’s #1 game of 2016, emerged from its slumber to drop something special on this day of days. Thanks for your warm reception of INSIDE. Since release, Playdead founder Arnt Jensen and the team have been working on the next adventure
So at this point you likely saw what happened during the Olympics closing event. Yeah, I know. At first glance, it seems like an unnecessary commercial incursion in an already saturated Olympic event. Nintendo, a $42 billion-dollar videogame company, needs no additional exposure, especially of the h
If you want more in depth interviews like these, support us on Kickstarter! // Few games have captured the public imagination like No Man’s Sky. Due out in June 2016, the game promises an entire universe to explore: some 18 quintillion planets, which would take some 600 billion hours for players to