Jamin Warren

Jamin Warren

Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.

In the RPG of life, is "straight white male" the lowest difficulty setting?

NY Times best-selling writer and Stargate: Universe creative consultant John Scalzi takes a modern RPG approach to social justice. What ensues is satirical, “Eat the Poor”-esque essay on white privilege: Okay: In the role playing game known as The Real World, “Straight White Male” is the lowest diff

The Kinect of the future will be robots we move with our mind.

Video Mind over matter? A team of researchers have demonstrated that humans with severe brain injuries can operate machines.  Cathy Hutchinson has been unable to move her own arms or legs for 15 years. But using the most advanced brain-machine interface ever developed, she can steer a robotic arm to

The 3D tour of the Great Pyramids you didn’t know existed is finally here.

A new 3D project has turned the Great Pyramids into digital artifacts. A new project engineered by software design firm Dassault Systèmes, in collaboration with Harvard University and the Museum of Fine Arts in Boston, has recreated the wonder of the world. You can even use 3D glasses to view the en

Why FarmVille players are the future of the 99%.

Nicholas Carr pointed to a 2009 speech by futurist Bruce Sterling on the possibility of two different futures for technology. One potential futures digital consumers was “Gothic High-Tech” embodied in the life of Steve Jobs: In Gothic High-Tech, you’re Steve Jobs. You’ve built an iPhone which is a b

Our national obsession with mobile devices may be destroying our minds.

When asked this week about his Facebook status during his second IAMA on Reddit, comedian Louis C.K. responded: “I killed my facebook page years ago because time clicking around is just dead time. Your brain isn’t resting and it isn’t doing. I think people have to get their heads around this thing.

Finally, the dream of racing your own 34-inch Mario Kart is a go.

Video MIT grad student Charles Guan is man after my own heart. He has converted the go-kart designs from Mario Kart into a real-life mini-vehicle that can hit 26 MPH. It’s called “Chibikart,” it’s 34 inches long and 18 inches wide, and it is adorable. [via The Daily What Geek]

If physical books flirt with extinction, what should we make of board games?

Video We love physical objects (so much so, that we have a print magazine of our own), but with the competing forces of the Internet and tablet devices, it’s no surprise that that book as chief means of information has all but disappeared. There are those (like Jonathan Franzen) who wish to look bac

One-handed Xbox 360 controller mod has the upper hand.

If you’re not familiar with Able Gamers, you should be. A non-profit and affiliated gaming site for those of us who love games but are facing different challeneges via disability, AG has been a loud advocate for ensuring that all games are accessible for all of us. One of the big challenges, of cour

Frogger recreated with real-life NYC traffic sans real frogs.

Video An industrious team of arcade-loving programmers finally have created the lifelong dream of bringing Frogger into being. I was always curious how an actual frog would fare in actual traffic. (Actually I haven’t.) There’s no real frog but I will say that 5th and 17th is no place for an amphibia

Play of the Day: Lexcavator is word game for people with a mining fetish.

Video Earlier this year, we showed a build of Adam Parrish’s word puzzler Lexcavator and Parrish has now put a finished product on the market. It’s pay-as-you-want since all the cool kids are doing that these days and fans of SpellTower will surely get a kick out of Lexcavator dig down style. Get it

I have seen the future of the pop-book and it is augmented and whimsical.

Video I’ve often discussed games as occupying many spaces, a nod to GA Tech prof Michael NItsche’s Video Game Spaces, and advance this idea that when we play games, we’re in several places at once. We’re in the world of the code, interpreting the screen, interacting with social context, and, of cour

If genres don’t exist for music, do they really exist for games?

At the office, several KS folks have been abuzz about the new Diablo. I’m more than bearish as I was never a fan of the franchise or the style of gameplay, but when prodded, I often find myself struggling to explain what that “type” of game actually is. For those who play games, nomenclature can be