postcolonial
Studio Oleomingus deconstructed colonial histories of India
Studio Oleomingus founder Dhruv Jani discusses how architectural training, postcolonial thought, and Indian political history shape his experimental approach to game design.
Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.
postcolonial
Studio Oleomingus founder Dhruv Jani discusses how architectural training, postcolonial thought, and Indian political history shape his experimental approach to game design.
Podcast
We spoke to Lea Schönfelder, a game designer on Monument Valley 2, about the differences between games and experiences, the difficulty of designing something easy, and how limits foster elegant design.
Podcast
Making beautiful work at the intersection of magical realism and Americana: Jake Elliott of Cardboard Computer, the studio behind Kentucky Route Zero; and Joseph Fink, creator of the podcast Welcome To Night Vale.
Podcast
Davey Wreden flipped the post-modern switch with a fourth-wall breaking effort that evoked Cervantes and his favorite director Charlie Kaufman. We talked to Wreden about his design process, why games need an emotional core, and why film school isn’t for everybody.
interactive art
Fernando Ramallo crafts experimental interactive experiences that blur the boundaries between music, visual art, and play, challenging conventional ideas about game design and artistic tools.
interactive narrative
Writer Paula Rogers discusses crafting Neo Cab's emotional survival gameplay, where players navigate a future city as a human rideshare driver in an AI-dominated world.
Generative Art
Artist Zach Gage moves fluidly between gallery installations, mobile games, and conceptual art, exploring how interactive systems shape human behavior and experience.
live performance
Artist Theo Triantyfillidis merges virtual and physical realms through interactive installations and mixed reality performances that question digital embodiment and spatial boundaries.
global gaming
Game developer Rami Ismail champions accessibility and diversity in the global gaming industry, creating platforms for cross-cultural knowledge sharing and collaboration.
hand-drawn
Art Director Jakob Tuchten discusses Might and Delight's unique approach to hand-drawn animation and game design in their "Tiny Multiplayer Online RPG" Book of Travels.
sound art
Sound artist Meara O'Reilly investigates auditory perception through experimental music, creating works that challenge how we experience and understand sound.
sonic experimentation
Composer Joo Won Park transforms ordinary objects into extraordinary instruments, challenging listeners to discover the hidden musicality in their everyday surroundings.