Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.
We speak with Alice about why plants make good dance partners, how black holes are really about the wavelength of desire, and why more game artists are trying to "f*ck it up" in multiplayer design.
Artist Teddy Pozo transforms clay and circuitry into intimate gaming experiences, exploring transgender identity through sculptures that respond to human touch.
Ben Stiller's Severance uses game design principles to explore information, identity, and workplace control through the lens of split personalities and corporate mystery.
Lawrence Lek builds virtual worlds where AI develops consciousness, self-driving cars attend therapy, and surveillance systems dream of being wild foxes.
Berlin-based artist Harriet Davey transforms game engines into laboratories for queer identity, creating luminescent alien creatures that challenge gaming's aesthetic norms.
Games demand too much time, creating cultural moats that prevent shared experience and meaningful discourse. What if brevity could unlock their potential?
American democracy operates like a complex board game where the rules keep changing, cheating is normalized, and spoilsports threaten the entire system.
A Yale-trained computer scientist and jazz saxophonist has found a way to merge those worlds through live coding, transforming lines of Ruby script into improvisational performances that blur the boundaries between musician, programmer, and instrument.
The same silica that powers your GPU fills the sand traps at Augusta National. Artist Sam Ghantous joins us to discuss "your golf course made my GPU," his three-channel video installation that traces the geological origins of our digital obsessions.
Sam Ghantous traces silica from North Carolina mines to GPUs and golf courses, revealing the geological origins of our digital obsessions through video art.
Balatro transforms poker into a mathematical puzzle that reveals how optimization culture has replaced genuine play, turning casino aesthetics into pure sensation.
Swiss designer Mario von Rickenbach discusses Rakete, his one-day cooperative rocket game, and how architectural thinking shapes his approach to physics.
Gaming has long faced the same moral panics now surrounding AI companions. MJ Cocking's relationship with an AI Donatello reveals the need for "emotional intelligence" to balance multiple realities.
What happens when artificial intelligence becomes a site for reimagining collective consciousness? Sahej Rahal creates speculative creatures and AI simulations that challenge Western notions of individual consciousness while drawing from centuries-old Indian philosophical traditions.
He is part of a group of filmmakers and artists who are transforming the movement of human bodies into something we can watch and ultimately dance alongside.
By powering her games with solar energy, Kara Stone isn't just making an environmental statement—she's unlocking new aesthetic possibilities in game design through conscious constraint.
Vinny Roca transforms everyday objects into digital devotional beings through game engines, exploring the intersection of religious labor, industrial processes, and virtual ritual.
We spoke with Mario about his design process of games and live-action role-play experiences, how he incorporates research on politics and labor into his creative practice, and how he is shifting from commercial work to personal practice in the fine-art world.