Kill Screen Staff

Videogames on your shelf as a reminder

John Abell issues a complaint about e-books — that they don’t possess the “reminding” capabilities that you get from your bookshelf.  Interesting to think about games that way too as they move into digital formats: E-books don’t exist in your peripheral vision. They do not taunt you to finish what y

As if horror games couldn’t be creepier, new tech adds element of touch

The folks at Discover point to a heretofore under-appreciated sense in games: touch. Researchers at Disney announced something called the “Tactile Brush” that could simulate touch in film and games. I can’t see this making Dead Space anything but more terrifying:  It has long been known that if two

No time to rob, cheat, or steal? Games may be the reason.

Some surprisingly intuitive evidence for the anti-crime potential of games: The University of Texas study looked at sales of violent video games around the country. It found that for every 10 percent increase in the number of violent games sold, the crime rate dropped by 1 percent. The study’s autho

Can videogames make you more effective at work?

PC World takes a look at a couple studies that suggest games may have positive benefits in the workplace.  We’ve heard similar things about education — that games create “systems-based” thinking.  That is, you’re apply a spread of skills when you play games and that may have implications for real-li

Cheat Sheet 6/13: Wii U 2012?, Fable mistake, Mario Party Forever

Mainstream videogame news can be tough to keep abreast of. Here’s some help: –Peter Molyneux laments his Fable E3 presentation. -Sega exec predicts Wii U launch for spring/summer ‘12. – A peek at Zelda tribute level in Super Mario 3DS. -Assassin’s Creed: Revelations teaser trailer takes a turn for t

Call for Pitches: The Sounds Issue

Now taking pitches for Kill Screen #5: The Sounds Issue! Whether your expertise is game music, music games, musicians, sound design, FX, or voiceovers, we want to hear about it.

Why everyone who loves sound in videogames should mourn Max Matthews

The Times has a lovely obit written by Luke DuBois for Max Matthews, the arch-father of computer music: When Max died in April at the age of 84 he left a world where the idea that computers make sound is noncontroversial; even banal.  In 2011, musicians make their recordings using digital audio work

Learning to speak through play.

A videogame in development can be used by speech therapists in their rehabilitation work. It’s developed by Algoma Games for Health. Read about it here.

Men outspend women on virtual goods.

Not much else to say about this. The study conducted by MocoSpace found gender and time spent playing to be somewhat equal. But: However, it’s the virtual goods sales that show a major difference. 69 percent of men buy virtual goods, while only 31 percent of women do. In fact, MocoSpace found that 9

More realism for the U.S. Army’s training games…

The highly photorealistic CryEngine 3 will be used for the U.S. Army’s next training game, following America’s Army.  The goal is to create an incredibly realistic simulator for up to four soldiers to train in simultaneously, with each getting a 10-by-10-foot area to move around in while wearing a b

Nose control for your phone.

Echoes of medical history and high-concept Scandinavian pop bands aside, the Finger-Nose Stylus demonstrates a heightened understanding of our bodies’ hidden computing potential. Check it out here.

Gaming graphics card or interplanetary research tool? Uni student says both.

Kiwi university student Joe Ling used a $400 graphics card to discover orphan planets in the universe. No word if the card rendered the ghosts of noobs slain in battle.: Without the gaming card it would take hundreds of computers to configure the information and cost thousands of dollars, Mr Ling sa

Raphael Saadiq launches game company, schoolgirls hearts flutter

If there was a “Most Sultry” category at the BAFTA or AIAS awards, he would definitely win. The former Tony! Toni! Toné frontman is teaming up with sound engineer Chuck Burngardt: “He went to school to develop games, he’s a programmer,” Saadiq tells the BoomBox, of the transformation from mixing an

Private security firm Blackwater/Xe to receive on videogame treatment

Private security forces have shown up in games like Army of Two but this is a tad different considering the firm’s past: Its involvement in Iraq became enough of a controversy that the company renamed itself to Xe in the aftermath. Its employees were involved in shootings later found to be unjustifi