Kill Screen Staff

How can games, something so trivial, feel so important?

Heeding the rules. Faith in the under dog. Undying loyalties. Such feats occur throughout our daily life, but they are exemplified, not to mention amplified, in the games we play. The newest episode of Radiolab’s excellent podcast tackles the subject of Games as only the hour-long show can. Guests i

Flashback: Every Zone is a Killzone

(Video found by Christian Richardson) Starting with the 32-bit era, every next-generation of consoles gave us a string of commercials that emphasize the life-likeness of the game by implying they will begin to bleed into real life. This Killzone commercial from 2006 takes that approach, implying a s

Crossover Alert: Lana Del Rey laments "Video Games"

Ten years ago today, the R&B singer Aaliyah met her tragic death. RIP Aaliyah, you were the best to ever do it, etc. Anyways, all that Aaliyah had us in the mood to post some awesome girl-pop for you guys, and so it seemed like a good time to point you guys to the new Lana Del Rey single called “Vid

Flashback: A Twisted Introduction to Pokemon

(found by Christian Richardson) Pokemon are so cute, sometimes you just want to capture them in a giant vice and magically trap them in your Game Boy. You have to resist that temptation, though, or else you’ll end up like this guy.  -Richard Clark [via]

Coming soon — Angry Birds: The Snack

Probably the easiest way of telling whether or not someone has an addictive personality is to hand them a copy of Angry Birds and see what happens. Now, a Chinese foods maker is hoping that same tendency carries over to snack, with their introduction of Angry Birds mooncakes, reports The New York Da

The Movie War Games IRL: An Interview With Kevin Mitnick

Salon sat down with Kevin Mitnick, one of the first hackers in the game, to chat about his philosophy on hacking, his thoughts on Anonymous, and how he ended up going to jail for like a million years for purportedly being able to trigger a nuclear emergency by whistling into a phone. Perhaps most in

Mega GIRP spreads the agony of defeat to your entire body

The good people who attended last May’s Arcade Boat got to experience a different kind of Twister.  Constructed by Douglas Wilson and indie game designer Nicklas “Nifflas” Nygren, the strikingly familiar game seen above is Mega GIRP, a real-life take on Bennett Foddy’s addictive, phalanx-bone-murder

Flashback: The End of Mario World’s Era of Peace

(Found by Christian Richardson) I’m sure you remember this pitch-perfect commercial for the very first Super Smash Brothers. Of course, the commercial has taken on a whole new meaning after we here at Kill Screen have slowly unveiled the backstory behind this seemingly never-ending brawl that has sp

Chinese military release online combat simulation

The war simulation arms race has escalated. In 2002, the U.S. military launched America’s Army, a computer game designed to both help soldiers train and allow the layperson a chance to experience the strategy and teamwork of the nation’s land forces from the comfort of their own office chair. This p

What’s wrong with the Japanese game industry?

It’s no secret that the Japanese game industry has been struggling lately. Still, don’t expect them to go quietly into the night. According to Keiji Inafune, CEO of Comcept and former head of global R&D at Capcom, they’re going somewhere else entirely:  In sum, for Japanese game companies to regain

Flashback: A Timeless Commercial For a Beloved but Forgotten Game

(Found by Christian Richardson) Oftentimes the videos we feature as flashbacks can seem, well… silly. This Jet Set Radio Future commercial from 2002, on the other hand seems almost timeless in its’ appeal. It doesn’t overreach, it doesn’t rely too heavily on current trends, and it focuses squarely o

Flashback: Mortal Kombat Mythologies: Sub-Zero

Can anyone tell me what on earth is going on here? And also, can anyone remember ever actually playing this game? Because its existence is news to me.  Still, this fast-cut shock-heavy ad seems to sum up the 90s pretty well. Well done, Midway! -Richard Clark [via]

What Makes a Great (Games) Critic?

Author Maria Bustillos has penned an interesting article on criticism over at The Awl. She questions the presumed requirement of experience, that a critic needs only to have consumed more than others in order to be ready for the task at hand. What we really need is a critic who has got something int

The future of toys has six sides and knows when you’re near

The future of toys is here, and it’s quadrilateral! Well, maybe—but this is nonetheless pretty cool. Meet Sifteo’s Cubes, the brainchild of MIT graduate David Merrill. These cute, “smart” little building blocks, set for release this September, made their debut as Siftables at the 2009 TED conference

In wake of disaster, Nintendo offers gift to affected families

Nintendo’s shareholders have had a rough few weeks. But a dip in stock prices is not quite as earth-shattering as, well, the earth shattering. Realizing this, the Japanese company sent a small token of appreciation, a special-edition DSiLL (XL in America) with TV tuner capabilities, to families stru