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Kill Screen Staff
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Marcel Duchamp already explained videogames for you.
From his 1954 treatise “The Creative Act:” The creative act is not performed by the artist alone; the spectator brings the work in contact with the external world by deciphering and interpreting its inner qualifications and thus adds his contribution to the creative act. That was easy.
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Kill Screen and Pitchfork Present Soundplay Game Jam
We’re excited to announce an awesome event in conjunction with our partners over at Pitchfork for Soundplay, their interactive music-inspired video game series. On September 5, the New Museum in New York City will host the Soundplay Game Jam, where attendees can experience new Soundplay games develo
Review
Brainwashed!
Richard Clark and Ryan Kuo played out their Outwitters review on Sharkfood Island, across one week and three different states.
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Check out the new Soundplay game, "Geometry of Love" by Chromatics and Ivan Safrin.
In case you hadn’t heard, we’ve partnered with Pitchfork to present new, playable music videos by bands who’ve been inspired by videogames. The project is called Soundplay, and so far we’ve featured Jake Elliott‘s game based on M83’s “Intro”, Santa Ragione‘s game based on Matthew Dear’s “Street Song
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Learn what’s behind Diablo III’s best sound effects from Blizzard’s sound designers.
We gathered the sounds of our favorite monsters in Diablo III and had sound designers Joseph Lawrence, Michael Johnson, and Kris Giampa explain the unusual ingredients in each of them to us. Read the full feature by Yannick LeJacq for more. The festering maggots in the Witch Doctor’s “Grasp of the
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Kill Screen Dialogues at Lincoln Center continue with artist Zach Gage.
Next Tuesday, July 17 at 7:00 p.m, we’ll be at Lincoln Center with Zach Gage! The Kill Screen Dialogues will roll on the NYT-acclaimed game designer, programmer, educator, and conceptual artist from New York City. His work explores the increasingly blurring line between the physical and the digital.
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Dance up a mountain with Bennett Foddy and Cut Copy’s "Sun God."
In case you hadn’t heard, we’ve partnered with Pitchfork to present new, playable music videos by bands who’ve been inspired by videogames. The project is called Soundplay, and so far we’ve featured Jake Elliott‘s game based on M83’s “Intro” and Santa Ragione‘s game based on Matthew Dear’s “Street S
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Michael Fassbender to star in new Assassin’s Creed movie.
For shame.
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Review of Spec Ops: the Line or coffee capsule? You make the call.
Mitch Krpata analyzes the language from reviews of Spec Ops: The Line and Keurig instant coffee capsules. “Spellbinding complexity… deep, dark, and intense” or “Rich, robust, and powerful.” Only answers await you through this door.
Manveer Heir
Bearded, Bald, and Buttoned Up
How do you make games for Nana and Papoose? We asked some of the best game designers to create for the new geriatric age.
The Legend of Zelda
The Colossus of Code
How games are finding their post-colonial soft touch.