Paris-based artist Ines Alpha pushes the boundaries of beauty and self-expression through 3D virtual makeup, creating otherworldly digital adornments that transform social media into a canvas for radical self-expression.
: Artist Jacky Connolly transforms The Sims into a cinematic medium, crafting moody digital films that reimagine her Hudson Valley upbringing through leisurely suburban vignettes that blur the boundaries between memory, virtuality, and place.
Artist Carson Lynn interrogates the boundaries of photography by capturing and manipulating virtual light within game spaces, creating works that question conventional definitions of image-making while exploring queerness in digital landscapes.
In discussing their influences, SCRNPRNT's Milan and Neilson Koerner-Safrata bridge the worlds of experimental games and contemporary art, exploring how anxiety, flow states, and institutional critique can manifest through interactive experiences.
Through projects like Bot or Not and Internet as a City, design collective Foreign Objects examines what it means to live in a networked world, creating participatory experiences that blend architectural thinking, interface design, and social critique.
Artist Alfatih explores the liminal space between physical and digital identities through GTA machinima, AR filters, and wearable prosthetics, questioning the supposed neutrality of virtual spaces while creating works that blur the boundaries between fashion, gaming, and digital art.
Yasmin Elayat, co-founder of Scatter, pioneers volumetric filmmaking technology that merges creative storytelling with accessible 3D capture tools for immersive experiences.
Nicole He fuses voice technology with playful programming to question how humans interact with computers, creating experiences that subvert expectations of AI interaction.
Elizabeth LaPensée integrates Indigenous knowledge into game design, creating experiences that honor traditional ways of knowing while addressing contemporary issues.
Glasgow-based clothing brand Party Chat partners with new media artist Alfatih to transform Grand Theft Auto into a surreal corporate dreamscape for their Work Force collection.
Jessica Shamash and Fable Studio blend VR and AI to create Lucy, an emotionally intelligent virtual character who remembers her interactions with viewers.me
Neil Mendoza merges physical sculpture with creative coding to craft whimsical robotic installations that transform everyday objects into provocative commentaries on technology.
Food technologist Emilie Baltz creates interactive culinary experiences that challenge our relationship with technology while grounding us in physical, shared moments.
Mario von Rickenbach creates playful multimedia experiences that transcend traditional gaming, making interactive art accessible through games, films, and physical installations.
Artist Sougwen Chung creates pioneering performances with robotic drawing units, examining the boundaries between human and machine creativity through collaborative art-making.
Saskia Wilson-Brown's Institute of Art and Olfaction challenges perfume industry gatekeeping while championing scent as a powerful yet subtle artistic medium.
They say that truth is stranger than fiction. To this, we’ll add that actual science is often stranger than science fiction. But don’t take our word for it. An original series of long form journalism from VICE’s Motherboard and CNET will quickly convince you of that. Called “Dear Future,” the series
The F_T_R are an interdisciplinary design studio working at the intersection of speculation, imagination, prediction, and realization. On their website, they bid themselves as “Innovation Architects.” And as the creators of projects such as the haptic suit Skinterface and the digital display of biol
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Tattletail (Windows, Mac) By Waygetter Electronics The ’90s had a lot of creepy toys. Remember the adverts boasting that a new doll would actually crap in its diaper? What about those gross sn
This is part of Kill Screen’s list of the best videogames of 2016. To see the rest of the list, check out all the other parts. /// 4. Anatomy If Kitty Horrorshow is the new mistress of videogame horror, then right now Anatomy is her masterpiece. It’s as unsettling as it is smart. You’re tasked with
This is part of Kill Screen’s list of the best videogames of 2016. To see the rest of the list, check out all the other parts. /// 8. Hitman What have I done? I accidentally killed this golf instructor in Sapienza—automatically a huge knock on my final score—and I feel terrible. This dude wasn’t my
This is part of Kill Screen’s list of the best videogames of 2016. To see the rest of the list, check out all the other parts. /// 12. The Last Guardian You don’t mind when Trico delays the journey to splash in a puddle. This large mythic fusion of cat, bird, and dog is the most lovable videogame co