Kill Screen Staff

1953 posts

Should designers be thinking in gaming terms?

Jody Brown of Arch Daily defines design as such: Design is about finding a balance. There’s a Japanese word for the place in between – “ma”. It’s the interval of time between two things. It’s the point in the swing of a pendulum when the object switches from an upswing to a downswing. It’s the pause

The death of pixels

While the pixel art community is still flourishing, its use in mainstream games might be in decline. In a wonderful article by Fred Dutton, videogame pixel artists are asked to chime in about how the leaps in technology are changing videogame art. The humble DS is arguably the final platform where t

Can 3D printing remake world building?

Architecture Daily has an article about a guy named Enrico Deni, who invented a new type of 3D printer to help him actualize his dream building. Imagine a world in which level designers could playtest and iterate on their ideas in their backyards. Full circle. Dini became a civil engineer and later

Skyrim player mourns loss of his virtual companion

Rock Paper Shotgun has a funny, heartwarming story of a Skyrim player accidentally killing a member of his party, and then throwing her up a hill and into a coffin, and then burying her after unsuccessfully trying to revive her. The entire thing is great, but here’s the death in question: I returned

What gamblers and teenage gamers have in common

A recent study has found that children who play excessive amounts of videogames have their brain wired like gamblers. Those that usually spent more time playing on their computer had more grey matter in a part of the brain which is rich in dopamine, a chemical which makes us feel pleasure and reward

November 21, 2011, 2:50 pm

Download audio file This is an audio excerpt from an interview with voiceover artist and actor Nolan North, featured in Kill Screen Issue 5: Sound. I caught North on Skype in Creative Director Amy Hennig’s office at Naughty Dog (he was there working on his book, Drake’s Journal, about the making of

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