Kill Screen Staff

1953 posts

Ten aspects of wickedness in game design

In an article entitled “Game Thinking,” Martin Pichlmair posits that if you want to understand gaming, you have to understand the underlying principles behind it: Games are rules systems that only flourish upon interaction. The dynamics and aesthetics of play is what we design them for. In design th

Urinal games may be coming to a pub near you

A British company has decided to delight bar patrons and headline writers with their latest invention, urinal gaming stations. The company, Captive Media, is hoping to install games in urinals that allow for urine controlled games.  Men relieving their bladders can aim at different sensors in the ur

So long, GameSetWatch

GameSetWatch, the influential “alternative” videogames blog, is no more. At its brightest, GameSetWatch was smart and fun. Founded by Simon Carless in 2005, GameSetWatch began as a place for him to run content that was more lighthearted than found on his main project Gamasutra. It was one of the fir

Is the act of playing a game political?

Angus Finlayson of the Quietus has an excellent analysis of the role of sexism in the UK dance music scene, culminating in the following quote: Music has political meaning woven into it the moment it is played, whether on a dancefloor or in a bedroom. And every act has political implications – wheth

You’ve successfully subscribed to Killscreen
Welcome back! You’ve successfully signed in.
Great! You’ve successfully signed up.
Success! Your email is updated.
Your link has expired
Success! Check your email for magic link to sign-in.