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Reset: Excitebike
Jon Irwin renews his love for the simple yet perfect mathematics of Excitebike for 3DS, which, despite new bells and whistles, is still the same old classic at its core.
Reset
Jon Irwin renews his love for the simple yet perfect mathematics of Excitebike for 3DS, which, despite new bells and whistles, is still the same old classic at its core.
Review
Jon Irwin can’t find a cure for the mechanical sniffles in Gesundheit!, an otherwise healthy iOS title.
Review
Jon Irwin finds meaning in the perhaps-too-simple kind of life portrayed in Convergence.
Article
A player in a top-ranking World of Warcraft guild, and lawyer by day, speaks to us about epic raids and corporate takeovers.
Article
Can the provocative underage anime girls of Dead or Alive: Dimensions make us desire something more dangerous? Jon Irwin takes a peek at the game’s polygonal nymphs, and wonders what banning a game for questionable content says about our own sexual insecurities.
Article
On his last day at E3, Jon Irwin chooses Nintendo—above all else. The final installment of this four-part series.
Article
On his third day at E3, Jon Irwin skips the pomp and circumstance of some of the bigger booths for a trip down memory lane.
Article
On his second day at the Electronic Entertainment Expo, Jon Irwin starts to lose his sense of reality. How very fitting…
Article
Kill Screen staff writer Jon Irwin attends his first Electronic Entertainment Expo in Los Angeles. In this dispatch, holding hands with mutants and reading into attire.
Review
Swing Swing Submarine’s Blocks That Matter is a game within a game—within many more games. Jon Irwin unravels the indie title inspired by Tetris and Minecraft.
Virtual Boy
The tragic prescience of Nintendo’s Virtual Boy
Article
Can keeping a digital pet ever live up to a master’s relationship with a real one? Do we want to see the day when it can? Jon Irwin wonders why Nintendogs + Cats for 3DS makes him feel so guilty, and why pet sims don’t take the responsibility of pet ownership seriously enough.