Jess Joho

Why We’re Striking on International Women’s Day

As long as discrimination and inequities remain so commonplace everywhere in the world, as long as girls and women are valued less, fed less, fed last, overworked, underpaid, not schooled, subjected to violence in and outside their homes—the potential of the human family to create a peaceful, prospe

Release your inner hoarder with the roguelike Loot Rascals

Are you the type of player who thinks, man, RPGs like Skyrim and The Witcher 3 are great, but I wish all this lush fantasy storyelling didn’t get in the way of my iron casket and rare weapon collecting. Or maybe you were the rare voice among No Man’s Sky dissenters who criticized the game for not le

Angsty adventure game Night in the Woods released after several delays

A little over a week ago, the indie-favorite 2D game Night in the Woods released after nearly four years in development and several delays. Night in the Woods focuses on narrative, telling the story of recent college drop out Mae after returning to her old coal-mining town of Possum Springs. All is

Gorgeous comic book gives Afro-Brazilian mythology the Avengers treatment

A lot of nerd culture is dominated by European mythology, from Thor to Lord of the Rings or even Harry Potter, just to name a few. There’s nothing wrong with that. I’m as crazy for Norse mythology as the next girl. But far from just a disservice to African or Asian or Middle Eastern cultures, this b

Hidden Folks, released today, offers a delightfully handmade iOS experience

Hidden Folks, which Kill Screen‘s Kathryn Madden originally covered last year, can best be described as an interactive Where’s Waldo? overflowing with personality. With little to no focus on goals, points, or challenge, players simply explore intricate landscapes in search of specific “targets” (or

Study finds female players may not be into guns, but are still into killing

The Quantic Lab, a survey data-based social science research project investigating the psychology of gaming, recently published interesting findings on players and their motivations. A portion of their research explores difference across gender, diving deeper into stereotypical assumptions about fem

Celebrate what diversity does for games at the Game Devs of Color Expo

For the second year in a row, New York-based indie studio Brooklyn Gamery is organizing a day-long Game Devs of Color Expo at the Schomburg Center on June 24th. The intimate expo, which welcomes creators of all races, genders, and sexual orientations, will include panels, talks, educational workshop

Ladykiller in a Bind dares to ask “what are you into?”

You lie on your bed, idly, unsure of what is keeping you up. It’s something that wants to stay hidden, just out of sight of your mind’s eye, a shadow ducking out of your periphery—the flash of a sly smirk as it flits around your room. While the thing on your mind dodges investigation, your hands ner

Nina Freeman’s next game is based on her mom’s 1960s childhood

Game designer Nina Freeman first rose to prominence with How Do You Do It (2014), a game exploring precocious sexuality based on her own experiences as a child. The following year, her senior thesis project at NYU-Poly was commercially released as Cibele, a game about online gaming, sex, and falling

Wheels of Aurelia sputters onto the race track

Elevator pitches have the benefit of being ideas rather than actual things in the real world. With the right pitch just about anything can sound promising. Take communism, for instance—a system that, on paper, reads like an egalitarian haven, promising equality, fairness, and a stable life for every

The new Blair Witch deserves to be left in a corner to die

The Blair Witch is back, and—this time—she’s coming for your drones. That pretty much sums up the new Blair Witch sequel from series-fresh director Adam Wingard and writer Simon Barrett. It wears the skin of the witch we know and love from the seminal 1999 found-footage film, from creepy twine stick

Are videogames ruining Sleep No More?

She should have died hereafter; There would have been a time for such a word. — To-morrow, and to-morrow, and to-morrow, Creeps in this petty pace from day to day, To the last syllable of recorded time; And all our yesterdays have lighted fools The way to dusty death. Out, out, brief candle! Life’s

Three burly men will set out on a gentle adventure with you next month

Just hearing the name Burly Men at Sea—along with watching its trailers, filled to the brim with a bouncing, benevolent brawniness–effectively communicates what it’s like to play the game. You embark on a journey as not one, not two, but three Brothers Beard, who put the lumbersexual hipster trend t

Zarya makes Mother Russia her bitch

We love Overwatch. And so, we assembled 22 of our best writers and set them to work—a writer to jump into the skin (or robotic shell) of each character. The result is 22 odes. You can use the“Overwatch odes” tag to leaf through them, all use the handy list at the bottom. /// Zarya’s existence in Ove

Blood fetishists rejoice: the Vampyr E3 trailer understands you

The vast majority of videogames harbor a raging, barely concealable boner for violence. But it takes a special kind of violent videogame to step over that fine line into the realm of fetish porn: where violence is used for neither shock nor gore nor anything remotely resembling reality. Rather, the

Jak and Daxter: the Search for Player Two

This article is part of PS2 Week, a full week celebrating the 2000 PlayStation 2 console. To see other articles, go here. /// I hear him pad up next to me before I feel his whiskers tickle my ankles. A wet, impatient nudge tells me to hurry up already—there’s something I should see up ahead. Won ove

The adorably grotesque world of Push Me Pull You arrives next month

As you can surmise from the title, Push Me Pull You (PMPY) is about the delightful tension between polar opposite forces. Even the world behind this couch co-op game is simultaneously the same and exact opposite of our own world. Because, you see, PMPY is populated by a very similar society with one

Planet Licker, a game that you play with your tongue

By far the most innocent game with the smuttiest implications at GDC this year was the alternative controller entry entitled Planet Licker. In the game’s fiction, you are a monster who eats planets made of popsicles. As the player IRL, you are also a popsicle-licking monster of sorts, only instead o

Rhythm hell game Thumper aspires to be a VR fever dream

The term “rhythm game” might call to mind images of a virtual band either slaying or bombing in front of a crowd. Usually, you’re cast as a musician strumming a fake guitar or a fake drum kit to the demands of a note highway, songs turned into timely button presses. Thumper throws all that shit out

80 Days writer thinks you should stop playing the hero

“Protagonists have had their way for too long,” declared Meg Jayanth, the writer behind 2014’s 80 Days and a contributor to last year’s Sunless Sea. At her GDC talk on Monday, Jayanth took the stage to instruct a room full of game designers to transgress one of the most fundamental conceits of their

Genital Jousting, a real videogame about penises fighting each other

A videogame that has you and your friends play as mutant penis-butt creatures trying to penetrate one another might not sound like the most empowering female experience. But, believe me, it is. Genital Jousting began as a simple joke. At Berlin Minijam last spring, programmer Evan Greenwood (directo

The Witch isn’t an empowerment narrative and that’s why it’s great

Before, I was not a witch. But now I am one. — Margaret Atwood, author of Half-Hanged Mary and descendant of accused witch Mary Webster The Witch, described simply by its first time writer/director Robert Eggers as a “New England fairytale,” tells a story we’ve heard many times and in many different

What could an Indian videogame identity look like?

This article is part of a collaboration with iQ by Intel. Indian game development is booming—or at least it is compared to where it was just a decade ago. Shailesh Prabhu, founder of Yellow Monkey studio and a lead designer on their isometric puzzle game Socioball, says that, “When I started working