Jason Johnson

New PBS Game/Show appraises the worst games of all time

It’s been said that badness is only spoiled goodness, but obviously whoever said that had never played a truly bad videogame. Case in point: there is nothing even remotely redeemable about the majority of the games in this week’s PBS Game/Show’s episode. Well, except that it’s pretty funny when Jami

Watch a guy in a Power Glove demo the terrible virtual reality of the 90s

This outrageous video of two Italian guys showing off virtual reality gear from the early ‘90s is pretty laughable—a great reminder that while the Oculus seems like the holy grail right now, in a few decades time it will almost certainly be badly outdated. Here’s a little background on these VR enth

This winsome RPG has Earthbound written all over it

You can get a distinctive whiff of Earthbound-ness in the new trailer for Citizens of Earth, which if you recall is the scent of scratch-and-sniff pizza. The endearing cult JRPG that bombed on Super Nintendo but lives on on Virtual Console and in the collective heart of the Internet hasn’t seen too

Expos are so much better with this deck-building business card game

Your de facto business card is a no-frills presentation of your name and number and Twitter handle, so potential business partners can contact you later on. But if you are a game designer among an expo of game designers, it might be advantageous to flaunt your chops by designing an entire game that

Did Squall die in Final Fantasy 8? This blog sure thinks so

When Squall took an ice shard to the chest at the end of the first disc of Final Fantasy 8, you were probably secretly wishing that the most emo dick Square ever created would be blotted from existence. (Uh, 15-year-old spoiler alert?) Apparently some people wanted this so badly that they’ve postula

This game’s vector-drawn megacities are just gorgeous

Vektropolis is a cyberspace-y visual orgy of a crosshair shooter. What’s particularly impressive is the level of details in the vector graphics, which back in the day only rendered crude outlines of tanks killing tanks and stuff. Yeah, these are simulated vectors, but this is pretty much what your m

This artwork shows drone pilots the dejected glances of their faceless victims

You know the rap against predator drones. Operators thousands of miles away are making hits on targets who are but tiny blips on the radar. It’s a cowardly if efficient method of killing, as the drone operator slang “bug splat” for a downed person of interest clearly illustrates.  That’s why a colla

These guys are teaching African kids computer literacy with games

Here’s a feel-good story about the educational power of games: a group of kindhearted educators have founded The Play to Learn Lab in Cape Town, South Africa. Their initiative? To use games to familiarize underprivileged primary school kids about technology. To do this affordably, they’re constructi

Fract bringing krautrock to the music game genre April 22

Not being particularly German nor particularly old, I admittedly have little firsthand knowledge of the subculture surrounding krautrock, the musical movement that gave us electronic bands like Kraftwerk and Tangerine Dream, although I did once hear a bootlegged CAN show.  But Fract OSC sure looks l

The Playground Society brings street games to Instagram

The Playground Society has to be one of the noblest, most jubilant societies ever. Their mission is to use mobile technology to foster a sense of playfulness in people’s daily lives, and I don’t think they’re talking about catching a round of Flappy Bird at the stop sign. Rather, by following @Playg

This app is like Dark Souls’ note-leaving system IRL, minus the anguish

One of the coolest features in the Souls series is the ability to scrawl hints, boldfaced lies, and evidence of your existential duress on the ground for other players to read. The app Slice, available on iTunes, lets users mark their physical environment in a similar way, well, except for those blo

At last: a delicate, painterly platformer that you can rip to shreds

Shard, by Roger Hanna and Anita Tung, is very much your indie platformer with a painterly, abstract vibe, something with which we’re all plenty familiar. But you really never get tired of good art, and a large part of what makes this game refreshing is the visual eye candy. The backgrounds and foreg

Defusing a bomb in VR is harder than you think

Keep Talking and Nobody Explodes is a game where a player wearing an Oculus Rift has to defuse a bomb per the instruction of her non-mask-wearing teammates. The clever thing here is it plays off many of the Rift’s faults: Strapping a mask to your head is exclusionary and awkward, there’s only one he

Dave Gilbert: "Adventure game fans [are] a very insular kind of community."

These are the words of outsider adventure game creator Dave Gilbert, author of games such as the Blackwell series, and also the publisher of many fine independent adventure games at Wadjet Eye Games. Here’s the whole quote from his interview at Gamasutra: What’s important for a lot of developers to

A checklist on how to avoiding losing your lunch in virtual reality

As someone who has personally experienced the queasy aftermath of virtual reality firsthand, lemme tell you it’s no picnic. For me it was worse than smoking too strong of a cigar, but not as bad as being in rough waters on a fishing boat with a bucket of squid in your face. Somewhere between there.

Luftrausers accused of being Nazi chic. Vlambeer responds

Vlambeer’s manic new shooter Luftrausers is taking some heat not for its relentless gunning but for its provocative art direction. A blogger has claimed that the game’s edgy imagery bears resemblance to the Nazi aesthetic, a view he shares with one Game Informer reviewer who called it an “edgy, styl