A chilled-out game of predator and prey.
Asking questions of a game about exploring the unknown.
How “cheating” on a film budget created the Internet’s most baffling game trailer.
Digging into State of Play’s paper-craft world.
And it also totally curates a gallery in Switzerland.
Ugly and abrasive and resplendent in its placeholder-chic graphics.
What a kingdom of apps and tech obsession hath wrought.
A boom time for prognostication.
But good luck figuring out what Crawl really is.
Like an alien bursting out of Sony’s chest.
An open world of closed-off people.
If you’re clunky and you know it, blast some guards.
A game that plays the player, but for what?
A $5 zine reminds us we’re all becoming less humane.
Fool me four times, shame on everyone.
Inside Brigador, a game you should give a shit about.
Discarded project titles: Neuromancer, Lawnmower Man, Cyberhat.
In defense of salivation.
Learning to hate 1s and 2s.