Allan Lavell has broken the fulcrum that holds reality together. Last year he gave us a way to turn any media or camera feed into glitched-out gifs—glitch art as easy as applying Instagram filters. He called it Glitch Wizard. But that was last year. Lavell has moved on since then. Get with the times
Pippin Barr is a stalwart example of a videogame scientist. He’s one of only a few who fit that title—people who constantly experiment with videogames, testing their boundaries, remixing their components, taking curious lines of thought to their furthest iteration. Take his latest as an example. Cal
“Life in Anaheim, California, was a commercial for itself, endlessly replayed. Nothing changed; it just spread out farther and farther in the form of neon ooze. What there was always more of had been congealed into permanence long ago, as if the automatic factory that cranked out these objects had j
It’s a shame Monarch Black isn’t more committed to going slow. When it does, as in the first 30 seconds of its trailer, it almost has an Ozu-like sense of the beauty in stillness (or, to be correct, a slow-tracking camera). We watch a butterfly, tiny in the widescreen demarcation of the frame, dista
I’ve just done us all a favor. Sure, the North Pole is heating up, the ice caps are rapidly melting. But chill out, the globe spinning in front of me right now, on my monitor, is miles thick in solid ice. Try melting that global warming. Admittedly, I was a little overzealous in my ostensible goal o
Robert What wants to take Counter-Strike: Global Offensive (2012) back from the people who made it—yes, Valve. Despite the multiplayer first-person shooter proving enormously popular, What wants to see it undergo a conceptual transformation; from a series of static, made-to-look-real maps made for o
How long have you spent inside virtual reality in total—an hour? Two hours? 24 hours? It’s probably only a small number of hours as it takes quite the toll on your eyes and brain. And that’s if you don’t get the infamous nausea it brings on for a lot of people. But heck, try telling that to Thorsten
More videogames should be set in the places their creators want to go on vacation. I’m not sure if the person behind Postcard From Capri wants to travel to the Italian island of the game’s namesake but, hell, after having seen the work-in-progress screenshots, I know now that I certainly want to go
We remarked back in July last year that Richard Whitelock’s upcoming “simple stone throwing game” Quiet as a Stone turned nature into your own personal playground. But it seems a better metaphor would be comparing it to the Mesopotamian mud flats where it is thought humankind’s first buildings were
What do you see when told to imagine a videogame titled “Pony Island”? Verdant fields of grazing horses, foals nestling by their mothers, others leaping on spindly legs? Sorry, but I have to break this to you now—a game called Pony Island exists and it is nothing like that. The title is deliberately
If you’ve played last year’s Fallout 4, you’ve doubtless seen the series of animated shorts that play upon starting the game up. Black-and-white and with scratchy audio, these videos turned the post-apocalyptic Boston wasteland of Fallout 4 into a comedic, 1950s-style cartoon. (If you haven’t seen t
What better way to celebrate it being 50 years since influential Swiss architect Le Corbusier’s death than redesigning his famous Villa Savoye? Oh, not actually, of course. We couldn’t possibly bear to spoil what is considered by many to be one of the keystones of modern architecture (and also an of
A lot can change in three years. It was back then that the Green family and the small team with them started production on That Dragon, Cancer—a heartfelt videogame that passes through interactive vignettes like a dream, depicting the family’s journey with baby son Joel as he battled with cancer. He
I think I started writing about videogames because I was lonely. What I found in games was a sorely needed form of two-way communication. It started sometime in 2007 when I happened across the Indygamer blog (founded by Tim W., who I’ve now joined in doing similar work on Warp Door), which was regul
Did you play 2013’s Blackbar? You should have. It’s about censorship. Specifically, it has you filling in the black bars that the authoritarian regime, The Department, has used to cover up certain disallowed words in the letters sent between two women. It has a touching narrative, an underlying crit
I dunno about you, but when I drive to work in the morning it’s exactly like zooming through the crazed eye of a protean god, high as shit, as they fall helplessly and perennially through some rapturously psychedelic wormhole. Yep, that’s precisely it. So when Niklas Ström rocks up with something he
It’s almost surprising that there isn’t a giant Starbucks logo to be found among the pastel-colored environments of Caffeine shown in its first trailer. If it were made back in the ’90s, during the height of the genre it belongs to—the 3D platformer collect-a-thon—it would likely have some form of c
I like it when videogames play peek-a-boo with me. Yes, please, treat me like a toddler. I mean it. I am not yet beyond the delight of a magic trick; a spatial sleight-of-hand. And Voi has enough of them to warrant your curiosity. This is a game in which I spent a good five minutes going back-and-fo
With Joy Exhibition, the enigmatic Manchester-based game artist Strangethink inverts the role he gave us in Secret Habitat. Once again, the virtual space is an art gallery, but this time we are the exhibiting artist and not the visitor. That said, we do seem to be a visitor of some kind, perhaps to
New York artist Rachel Rossin sees beauty in an ersatz sunset. “GTA V has some of the most beautiful sunsets I have ever seen and they give me a very similar experience to the sublime that I experience in ‘real life,’” she says. “This was very interesting as my show, Lossy, was about the translation
Imagine, if you will, a white empty volume. It’s a room. Now fill it with toys. Stuff ’em in there willy nilly. There’s a basketball, balloons, toy swords, bowling pins, propellers, nets, large die, colorful blocks to climb or topple over. Send a bunch of kids into this room and what do you think wi
When I was 16-years-old I think I was hiding bottles of whiskey in a make-shift compartment I’d fashioned out of a flat-pack desk in my bedroom. My ambitions involved finishing school and getting drunk. I was probably considered a hopeless if academically successful wreck. This is only confirmed by
The city in A Place for the Unwilling is alive. It may even be possible for it to die. The streets and buildings make up its physical form as bones and muscles and arteries do ours. The population is its life force; rushing like a bloodstream through the alleys and avenues, occasionally stopping for
You might head into Dissonance assuming it to have something to say about so-called “ludonarrative dissonance.” Because that’s all people can think about when the word dissonance comes up in the videogame space, apparently. And, actually, upon playing through the first couple of minutes, you might f
What better way to start the day than finding out your baby son is trying to roast himself in the oven? Flare your nostrils wide and inhale that pungent aroma. Ah, the smell of searing tot flesh in the morning. Oh no, wait, that’s a bad thing. That’s a terrible thing! You’re supposed to be a parent