Chloi

Pianos can emulate human voices, apparently

I never thought a piano could emulate a human voice, but based on these songs, converted from MP3 to MIDI and then back to MP3 again, it’s possible. It sounds like someone singing while being held underwater, but it’s clear enough to decipher: the lyrics to familiar songs, rendered in hundreds of no

Explore an eternal cathedral of nonsense in Library of Blabber

If there is an infinite library of every possible permutation of basic letters and punctuation, among all the absolute nonsense and incomprehensible rambling must exist every coherent text that could ever be written. This is the basis of Jorge Luis Borges’ short story, The Library of Babel, which is

SUPERHOT teases something scary in new screenshot

SUPERHOT is getting an official release date soon, according to its latest update, but until then, the team has some screenshots and gifs from the upcoming space-time-shooter to share. One in particular seems to tease something eerie: the silhouette of a writhing, dragon-like creature cast down from

Euclidean Lands looks like the next great mobile puzzler

It’s nice to see how much care recent mobile games, like Monument Valley, Lara Croft GO, and Hitman GO before it, have put into building a distinct art style beyond the boring visual polish seen in the free-to-play market. A new game called Euclidean Lands seems to combine the best from the aforemen

Metal Gear Solid V’s nuclear disarmament event begins

Nuclear deterrence has long been a subject of Metal Gear Solid games: the idea that if all sides of a conflict have weapons of mass destruction, then nobody will use them. But is that really peace? That’s what a special mission in Metal Gear Solid V: The Phantom Pain hopes to address. A cutscene ass

The RollerCoaster Tycoon ride that takes 3,000 in-game years to complete

For all its lighthearted charm, RollerCoaster Tycoon has been oddly capable of indulging the morbid propensities of its players over the years. There’s not a player out there who isn’t guilty of picking up their tiny little park guests and dropping them in the Swan Boat lake, or trying to design a d

Radio the Universe is still far away, but here’s some new art

Remember Radio the Universe? It started popping up around the web in 2012, ran a successful Kickstarter at the end of that year, and has been surfacing here and there for the last three years with bits of art and minor updates. It was among the first wave of smaller games that seemed invested in tak

Kentucky Route Zero: Act IV is almost upon us

It’s been a slow ride since Cardboard Computer’s moody tale of dark roads and mysterious strangers first debuted in early 2013, but we’re getting steadily closer to the end. Kentucky Route Zero: Act IV is nearing completion and while it has no exact release date yet, its developers have stated on Tw

Sculptor turns Azerbaijani rugs into sublime glitch art

If patterns are a language, as artist Faig Ahmed describes them, then his trippy redesigns of traditional Azerbaijani rugs are a dramatic rearticulation. One of his woven carpets stretches like a VHS error midway down and melts onto the floor in a pool of swirling colors. Another rug hangs half-pixe

The Witness won’t have music, and for good reason

The use of silence can be just as important and impactful as a well-chosen or carefully crafted soundtrack. This is the gist of what Jonathan Blow, creator of Braid, has to say in a new blog post on his upcoming puzzle game The Witness. According to Blow, “The Witness is a game about being perceptiv

Push Me Pull You is the grossest couch co-op game, and I can’t wait

Delightfully repulsive couch co-op game Push Me Pull You is headed to PlayStation 4 and PC, Mac, and Linux early next year. The game pits two teams of two players each in a literal head-to-head duel, where team members control their own side of a stretchy, noodle-like body conjoined at the midsectio

This puzzle game doesn’t have a name yet, but its gifs speak for themselves

Like Lara Croft GO meets Monument Valley, this unnamed puzzle game seems to merge elements of impossible architecture with a bright, low-poly look inspired by board games. Levels are seemingly set on Rubik’s Cube-like environments, each cube adorned with mini castles, rocky cliffs, and flowing water