“It’s About Skinning Faces, and That’s All You Need to Know”

Adam Pype’s new horror game wants you to be the monster.

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A first-person view in SKINFACE: a hand peels a stolen face away from its owner while the masked player character looks on.
SKINFACE (Adam Pype and Ties Groen, 2026)

Currently Making is a series featuring artists and game-makers with work in progress.

Adam Pype downloaded GameMaker one night as a teenager in Belgium, ran through the built-in tutorial, and never really stopped. He went on to major in independent game production, spent a year at Nitrome working on Shovel Knight Dig, and for 32 straight months released a new game every month. One of those monthly games, a Halloween horror experiment, did well enough that he kept going in that direction. Another, No Players Online, turned an abandoned multiplayer server into a horror game and later became a full commercial release, alongside Spookware, a horror-themed take on WarioWare published by DreadXP.

His next game, SKINFACE, began at a game jam and is out in December. It is about exactly what the title says. We talked about growing up fluent in games, making the player the monster, and why he wants to stop cramming everything into one game.

In SKINFACE, a hand holds up a polaroid of a victim's face beside the masked player character.
SKINFACE (Adam Pype and Ties Groen)