A cult that scores your smile heads to gamescom
Zeitgeist Studio's WINGS-winning debut makes performed happiness a survival mechanic, ahead of a Q1 2027 release through HYPER REAL.
The recruiting pitch of NAME OF THE WILL is the part that stays with me: pain is salvation, grief is a design flaw, and the compound will fix you. You play Neighbor 3279, newly arrived at HOPE, a 34-floor facility whose masked members wear mandatory painted smiles. The mechanic that carries it — laid out on the game's Steam page — is a seven-strike Conduct System that logs every hesitation, every failed quiz, every interrogation answer, and calculates your fate from the tally.
Days are performance: attend Education courses, cooperate during interrogations, and — the design choice I can't shake — select which fellow member undergoes the day's Reformation ritual. Nights are for hacking restricted systems and dodging the Benevolent Father through the backstage floors. Zeitgeist Studio, a woman-led team of four Hong Kongers scattered across the world, calls the register “daylight horror”: nothing gothic, everything well-lit and cheerfully wrong. Creative director Mandy Wong locates the fear in “the pressure to conform, even when everything in you resists.” The look is 60-plus hand-drawn scenes with the density of an imagined Hong Kong; the score, by Golden Melody Award-winning composer hirsk, is built from the city's soundscape.
The news: after taking the WINGS Award at A MAZE. / Berlin in May — the prize that funds and amplifies gender-diverse teams — the game now has a publisher in HYPER REAL, Sankei Digital's Tokyo label, and a Q1 2027 Steam date. A new demo plays at gamescom's Indie Arena Booth in Cologne, August 26 through 30, filed under a curated grouping called “Democracy at Play,” which feels like the right shelf. A free demo is on Steam now.
Killscreen has been on this beat a long time: games that deputize you into the system you're trying to escape run from Papers, Please to The Westport Independent. What NAME OF THE WILL adds is the smile.




Education quizzes, hallway commutes and Conduct System notices inside HOPE. Images: Zeitgeist Studio via Steam
Killscreen has spent 15 years on games that treat play as political — the ones where the scariest system is the one you agree to. The free newsletter brings the next NAME OF THE WILL to your inbox before the algorithm does.