weird

Simplify This Horse isn’t what you might expect

Simplify This Horse is, on the surface, a simple browser game made as a promotional tool to hype up the Swiss band Extrafish’s upcoming album, Simplify This Fish. That is, until its layers are pulled back, and what’s exposed is a game that’s obtuse, weird, and fascinating. Extrafish is a balkan-dada

It might be impossible to stop grinning at Burrito Galaxy

When someone talks about nostalgia in videogames, there’s a solid chance they’ll also be talking about Metroidvanias or slick indie platformers. Super Meat Boy (2010) ends up being notable for its tight air control and precise jumps—the weird setting and throwback cutscenes are kind of a bonus. But

The immortal weirdness of Shadow Hearts

This article is part of PS2 Week, a full week celebrating the 2000 PlayStation 2 console. To see other articles, go here.  This article contains spoilers for Shadow Hearts, Shadow Hearts: Covenant, and World War I. /// Several famously grim prophecies were recorded in the run-up to World War I. “The

How do cats see the world? This bewildering psychoscape has a rough idea

This cat is out of place. But maybe all cats are out of place. The one in Psychic Cat is probably no more suited to its environment than, say, my cat Smudge who fell through the roof of the greenhouse last year. The temptation was to call Smudge a klutz at the time (and let’s be fair, Smudge, you ar

You’ll be able to enter the fevered mind of a game developer in One Dreamer

There is currently no shortage of games. Imagine a game, any game—a small game, a weird game, a psychedelic game, whatever—and there are probably twelve versions of it online. This is great. The more the merrier. But as one processes the daily deluge of wonderful little oddities, it’s hard not to wo

The hopes and fears of using a videogame as an online confession booth

The idea of a videogame acting as a confession booth is a distressing one. There’s a reason why the religious rite of penance is resolved in a two-person cubicle that can only be occupied by the sinner and a priest. This set-up allows for what is considered to be safe spiritual counseling. You can’t

Deus Ex Machina: The 30-year-old arthouse videogame that time forgot

Perhaps the most remarkable aspect of Mel Croucher’s Deus Ex Machina is how unremarkable it is. Although, that’s not quite true. Created way back in 1984, it’s among the first videogames to give rise to the “is it a game?” debate, while its author asserted its position as a piece of art and an “inte