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A somber "graveyard simulator" finds the stories behind epitaphs
On hallowed ground.
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On hallowed ground.
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Mason Lindroth’s videogames have always appealed at first look. You may extend that to ‘first feel’ too, given that they’re usually made of squirming clay and chopped-up degenerated photos; time and again, uniquely and gloriously tactile. But let’s stick with that initial love at first sight idea. I
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Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. The Beginner’s Guide (PC, Mac) BY Everything Unlimited LTD The Beginner’s Guide, a followup from the creator of The Stanley Parable (which is a game about games) is a videogame about the peop
Review
Few games tackle dreams with the grace of Rememoried.
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Don’t follow the yellow brick road.
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Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Everybody’s Gone to the Rapture (PS4) BY The Chinese Room and SCE Sonta Monica Studio The reclaiming of the term “walking simulator” is a great example of a community turning something deroga
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We were keen on Everybody’s Gone to the Rapture, the Chinese Room’s spiritual successor to Dear Esther and a furious, beautiful audio-visual experience. The game is literate, subtle, and adult, all qualities missing from a lot of the games we come across, even those that aspire to such descriptors.
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You are not alone.
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Remembering dreams. Dreaming memories.
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Everybody’s Gone to the Rapture designer Dan Pinchbeck has written a long blog post detailing the game’s creative genesis. Peppered throughout are some hints on what the final game—which, after being shrouded in secrecy, is due to be released in early August—might contain. He’s spoken before (to Ki