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Deconstructing videogames for the purpose of art
The “levels” and “bosses” structure has greater implications than those contained in videogames.
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The “levels” and “bosses” structure has greater implications than those contained in videogames.
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Enter Van Gogh’s world but skip the madness VR project introduces impressionistic easter eggs
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The best virtual worlds mix work with play Eve Online is a rich universe most people don’t know exists How a sci-fi world creates some of the best non-fiction CCP wants to turn the virtual lives of Eve Online players into a TV show
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Kicking it back in electronic dreams of the future.
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The stock market, which is a representation of transactions and not a physical reality, is commonly described as a roller coaster. The reasons for this are understandable: that fun thing you ride at the amusement park sounds way cooler than “the aggregation of buyers and sellers,” even if that’s wha
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TED Talk on VR points to its use outside of games
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It’s NFL draft season again, that magical time of year wherein prognosticators discuss the concussion-riddled future of young athletes for hours on end. One of the questions that invariably comes up during these interminable discussions is whether an athlete can “read the field” when he moves up fro
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Scientists are learning that changing bodies changes minds.
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See through their eyes. Feel the dejection.
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Finally, audio that appreciates for your innate denseness.
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For art, smell is the alternate VR
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Most people do not want to be picked for jury duty. You have to take time off work. You’re made to sit around for hours. Wouldn’t it be better if jury duty consisted of exploring Link’s childhood village from Ocarina of Time in virtual reality? Jury duty is unlikely to ever boil down to playing vid