UI

Push Me Pull You’s long stretch to good menu design

Spending time in menus and load screens is often tedious. It can be a time of annoyance and bored Twitter refreshing. Except when it doesn’t have to be. In a blog post from House House, the creators of the recently released competitive game Push Me Pull You, the team described their different approa

How Dead Space 3 pulled from Dieter Rams and Instagram

Unbenownst to most players, the user interface of Dead Space 3 is a paragon of design. Deceptively simple but informationally rich, the horror survival gives you everything you need to live for as long as you can. We take a close look at Dino Ignacio, the man behind Dead Space‘s simple and elegant i