Tron

Tron and its lasting vision of cyberspace

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// Here’s a fair question: How can a bomb from 1982 continue to impact the way we imagine cyberspace? It’s always grids and neon—synths and geometric shapes. When Homer Simpson found himself in t

Bat simulator realizes echolocation in Tron-like neon

Tron (1982) is a dope science-fiction film. Maybe it’s the dopest sci-fi film. And maybe it would be even doper if it starred a bat, instead of a digitized Jeff Bridges on a lightcycle. In the game Winging It that exact fantasy is realized. After booting up Winging It, my screen turned dark—which is

Hyperactive shooter DESYNC is made to resemble synesthesia

Beginning in the 20th century, modern design started being dominated by the saying “form follows function.” The idea was that when creating a building, car, or piece of software, pragmatism should come first, and style should be secondary. In Adult Swim’s upcoming game DESYNC, however, style is the

An arcade cabinet restorer creates the light-cycle racing game of our dreams

For us children of the ‘80s who had our young and naive brains dazzled by Disney’s Tron, it doesn’t get much better than a sit-down, light cycle-riding arcade game. Oh, wait. Yes, it does. That’s because this light-cycle racer is VR-enabled, played while sitting on a scrap of wood and welded metal w