Do you remember Sir, You Are Being Hunted for its breathtaking art and scenic landscapes? Or do you remember mostly harrowing chases through the moors as bemonacled automatons try to skin you for sport? We covered the studio’s newest game The Signal From Tölva last December, focusing on the stunning
A long, long, long, long, long time ago (summer of last year), I was a barista. I was a barista for nearly three years, workin’ away at the same ol’ shop. Brewing tea, chatting with customers, and befriending regulars. When I played VA-11 Hall-A last year, a game that marketed itself as a “cyberpunk
Can you hear it? The moans in the static. Yes, it’s unmistakable. It’s saying the esoteric, analog-horror game Sylvio is ghosting its way to PlayStation 4 and Xbox One this week, on Friday the 13th to be precise. Weird message to pick up on an oscilloscope, that. It’s not quite the original version
When RiME burst onto our radars with a minute-long trailer back in 2013, it showcased scenes that evoked games like Ico (2001) and The Wind Waker (2002). The camera swooped across a serene Mediterranean island with high walkways and cliff edges to traverse; there was an illusory door that opened int
OMORI isn’t dead but it has been delayed again. The team behind the upcoming “surreal psychological horror RPGmaker game” has released a new trailer and explained why the game isn’t out yet. To make a long story short: the team admits it “underestimated the amount of time to create a video game.” Th
We have got to talk about the gun in Sundered. I know—a gun? Videogames have a lot of guns so what can possibly make this one special? Well, it’s large. (Uh huh.) It fires a huge laser ball. (Uh huh.) And it knocks you flying backwards. (Right.) Look, you didn’t have the shock I did when I first pre
It is the end of the year but not the end of times. This means that our minds are being coaxed to look beyond the little that is left of 2016 and towards 2017. What is there for us in this future year? According to the 1987 Schwarznegger film The Running Man, a dystopia is what awaits us, spearheade
That gruff throat noise is unmistakable. If you’re familiar with Sikth, the British progressive metal band, you should recognize the distinctive low tones of vocalist Mikee Goodman‘s voice in the new teaser trailer for No Truce With the Furies. Goodman is an unexpected choice to contribute a voiceov
Unveiled over the weekend during PlayStation Experience, the new trailer for Rain World opens with a heavy, droning noise, and a single white slugcat, in a dark industrial world. First it states “you are alone.” Then, a moment before the cut, a question mark appears. “You are alone?” As the soundtra
It’s been a while since we’ve had any news about Vane, a game that has defined itself by a kid running across a stormy desert, ancient temples, and a crow flying overhead. That changed on Saturday night as, during the PlayStation Experience in LA, a new trailer was released for the game, and it show
Many words can be used to describe last year’s endless snowboarding game Alto’s Adventure, but the one that stands out for me is flow. This encompassed the curves and angles of its snowdrifts, its wordless storytelling, and how smoothly it reset you to the top of its mountain once you fell. It was a
Amanita Design has teased its next game after this year’s brilliant adventure, Samorost 3. It’s called Chuchel and is being created by the team that made bucolic tree-friends adventure Botanicula (2012), including director Jaromír Plachý and the Czech band Dva, who have provided the music. It’s due
Last summer, we stumbled across Miyamori, a lovely folktale-infused videogame about Japanese mythology in the Tōhoku countryside. The game follows a Japanese woman named Suzume as she attempts to find her missing brother. Joined by the shrine guardian fox Izuna—who is looking for her partner Gedo—th
When game designer Adriaan de Jongh (of Bounden fame) stumbled upon Sylvain Tegroeg’s work, he was mesmerized. Tegroeg’s black-and-white illustrations showed a tiny world brimming with folks going about their lives. Every nook and cranny told a story. “I was staring at them for 10 minutes,” recalled
Cue the establishing shot: a suburban home at night. Its window drapes are open. In the distance, a skyline looms over the horizon like a mountain peak. Inside, a man sits in the dim glow of a television. He’s slouched low, pushed back by the emanations. The marketing rhetoric leans into classic ent
We all sat around in hushed anticipation, our hearts racing for our first glimpse at Rockstar Games’s official foray into the current generation of consoles. We could hardly wait, our noses nearly touching our screens we leaned in so close, as if to not miss a single polygon. And then it started, an
Thunder Lotus’s debut title was one of giants and gods, bringing North mythology to hand-drawn life in Jotun (2015). It was a title about scale, your shieldmaiden Thora often small against the sprawling landscapes, colossal architecture, and raging behemoths. Each enemy felled felt like a titanic vi
We were exposed to the first part of the sci-fi videogame trilogy The Fall over two years ago now. It’s about time some more info on the second part arrived—and that it has, and with a trailer to boot. You can expect it to arrive during first quarter of 2017 on PlayStation 4, Xbox One, Wii U, Window
Most videogames are a battle of sorts between the player and the creators. Horror games use tone, aesthetic, sound, lighting, to scare and unease you. Carefully placed enemies and arenas offer challenging conflicts. Gauntlets of chasms and hazards await to test the player’s platforming prowess. But
Who do you think was the first person to start wrecking shit in Hell? It couldn’t have always been a nightmare ditch fraught with furious anger and the scabbed lamentations of sinners. Someone must have made like Saturn in Goya’s famous oil painting and started to devour all their children or someth
The adventure game most likely to puzzle your eyeballs with a noir-inspired pixel odyssey—Jazzpunk—is coming to PS4 on September 20th. The trailer for the PS4 release is weird in that quintessentially Jazzpunk way; a combination of live-action shenanigans, a smidge of gameplay, and a dash of constru
Just hearing the name Burly Men at Sea—along with watching its trailers, filled to the brim with a bouncing, benevolent brawniness–effectively communicates what it’s like to play the game. You embark on a journey as not one, not two, but three Brothers Beard, who put the lumbersexual hipster trend t
If you asked me to describe bitHuffel’s second title, Sinner’s Sorrow, in one word after having seen the teaser trailer, it’d be bleak. It’s all skeleton soldiers, sentient trees, large demons, bashed iron shields; dark medieval conflict. It’s also a drastic departure from the studio’s first project
Upcoming open-world game Great Cascade has been renamed Thousand Threads. The reason for the title change is due to a copyrighted game having a similar name. And so, in order to avoid confusion, Seamount Games changed the name, which is inspired by a quotation from Herman Melville. “Ye cannot live f
Thumper may not be the first rhythm game to feature a craft accelerating down winding paths in sync with the beat, but its aggressive assault of color and sound and speed promises to perhaps be the most hypnotic. The intense and otherworldly “rhythm violence” of the game has been gestating since de