Is it a coincidence that autobiographical games are the ones that seem to experiment with new storytelling ideas the most? Look at the infinite scrolling world of life and death in Passage (2007), the collage of frustrations in Dys4ia (2012), the awkward online conversations of Cibele (2015), and th
Nick Preston decided to call his upcoming series of short adventure games Toryansé after the Japanese folk song of the same name. The song is traditionally sung as part of a children’s game—Warabe uta, which is very similar to the English nursery rhyme game Oranges and Lemons—but has surprisingly da
Videogames have a history of being terrible at depicting young girls. The problem is usually that the designers want you to care about them, to want to safeguard them, but try to engineer that in the most obnoxious way. Either they’re being used as zombie bait like Sherry in Resident Evil 2 (1998),
A 20-something girl stands in an elevator. There’s an eye patch on her face, a shotgun on her back, and a pistol in her right hand. The door opens, and she hits the ground running into a room full of drones. They hover over her, firing red lasers completely bent on killing her. After all, why wouldn