Space

Venineth promises nothing but ancient alien landscapes

Venineth’s internet presence is currently composed of three narrative-less videos, a handful of screenshots, and a loose description of an exploration-based puzzle game. Besides that, what you’ll be doing in its world is unknown. Their website mentions “ancient alien technology,” but the worlds that

Every creature in No Man’s Sky is a dog

You drift slowly into the unnamed planet’s atmosphere, eager to set your spacecraft down and explore the endless possibilities put forward by the procedurally generated landscape. The ship begins to shake gently as you make your descent, the view outside reduced to a motion blur of saturated colors

No Man’s Sky is a theater of processes

I remember making a mental note when I read that Sean Murray’s “favorite thing” in No Man’s Sky were the space station windows. On two separate occasions, he even went so far as to take people directly to the same window, as if it was one of the prime features of the game. “I’m going to show you the

Spaceplan gives you a delicate view of the universe

Jake Hollands’s Spaceplan starts with a blank screen, the controls of your space ship are damaged, and the only way to start it up is to click on the Kinetigen on the top left of your screen. I click, and every click gives me a single watt of power. Solar panels, I’m then informed, will cost 10 watt

A Light in Chorus gets a proper story to go along with its magical visuals

We’ve had our eyes on Broken Fence Games’s A Light in Chorus for a while now. It’s hard not to look at this game, because it’s absolutely stunning. Its world is composed of glowing dots, like a starfield held in tremulous pointillism. So far that visual allure has made for gorgeous screenshots and G