simcity

The original SimCity guide was basically a textbook on urban development

Back when the first SimCity was released in 1989, the editor of Computer Gaming World magazine, Johnny L. Wilson, was commissioned to write a guide for the city management sim called The SimCity Planning Commission Handbook. In a manner befitting the complexity of the original SimCity, Wilson didn’t

Factorio gives the middle finger to SimCity’s vision of industrial utopia

SimCity is about building a flourishing biome where citizens can live without dying of smog. Factorio, contrarily, says screw that. It is a game about wrecking the environment by building sprawling, Rube-Goldbergian, obscene, waste-shitting factories out of conveyer belts and tens of thousands of cl

SimCity goes offline, world breathes huge sigh of relief

The news that SimCity is receiving an update, so that you can play it offline, has been seen as a victory for the Internet. But is it really? When the game launched last year, always being connected was required. Opponents of digital-rights management cried foul. There was pretty much a circus. Many

Save me, SimCity!

Wrestling with all the changes in the new SimCity, we worry that our mistakes will never disappear.