Review
Review: Neuroshima Hex Puzzle
We review a puzzle game about Mexican standoffs and deadly cascades. But there’s some dust in our eye.
Review
We review a puzzle game about Mexican standoffs and deadly cascades. But there’s some dust in our eye.
Review
Things come together in this new iPad puzzle game inspired by The Incredible Machine. But the game has regressed—in the best possible way. Staff writer Richard Clark breaks down how.
Review
How to read a game that never ends.
Review
An endless game doubles as a meditation on love. Just don’t run out of gas, or drive into a hole in the ground. We review Simogo’s latest, Bumpy Road.
Review
An abstract rhythm game has a lot of convincing to do. Kevin Nguyen on why Pulse gets its musical priorities wrong.
Review
BioWare’s latest role-playing epic knows how to seduce you, except when it really doesn’t. J. Nicholas Geist writes on the game’s fourth-wall-breaking manuevers and the issue of acceptance.
Review
An iPhone concept game is redundant in more ways than one single way. Filipe Salgado explains why One Single Life plummets to the ground.
Review
An abstract racing game speaks to our times of convenience. Jon Irwin wonders how lines on black can still carry such weight.
Review
When wires are crossed and egos clash, the battlefield starts to change shape. Brian Taylor breaks down how Capybara’s take on fantasy warfare reinvents strategy.
Review
Is social networking the subject, or something in the background? Richard Clark reviews Christine Love’s new game about openness, privacy, and intimacy—and the tenuous relationship between each one.
Review
When losing your cookies can be a good thing. Staff writer Jon Irwin reviews Nintendo’s latest, and 3D-enabled, sandbox in the sky.
Review
Bennett Foddy’s GIRP reminds us of the human instincts to survive and to improve. Lana Polansky explores how GIRP captures what it’s like to feel over-exerted—and the sense of accomplishment that comes from outdoing one’s own expectations.