Review
Review: Scoregasm
A new entry in an overloaded genre, the twin-stick shooter, Scoregasm suggests that when mathematical formulas cease to surprise, only art may differentiate them.
Review
A new entry in an overloaded genre, the twin-stick shooter, Scoregasm suggests that when mathematical formulas cease to surprise, only art may differentiate them.
Review
Volition’s insane answer to Grand Theft Auto is less a reinterpretation than a novelty outfit. Filipe Salgado sees a lot of purple but it’s the same old, same old.
Review
A game where robots shoot robots is an unlkely site of humanity. Richard Clark explains why Epoch‘s contradiction is a successful, and soulful, one.
Review
A new Mario game is an event, but rarely one like 3D Land—which throws Jon Irwin’s experience of Mario in sharp relief and leads him to reexamine the whole thing anew, beginning with the joy of jumping.
Review
We review a novel new match-3 game playable on Facebook, a social network that has arguably revolutionized the way we think about the people and places around us, though where that sits in the larger view of history is up for debate, when you think about it…
Review
How much is a split-second worth? Drew Millard considers the parallels of our everyday driving and within Driver: San Francisco and how they resonate.
Reset
The bullet-filled trajectory of videogame shooters, from Spacewar! to Space Invaders to shmups, may have peaked with Radiant Silvergun, a rarity now playable on Xbox Live Arcade. Jason Johnson explores how 3D threw shooters off course.
Review
Is interactive really the future of comic books? Filipe Salgado explains why the “choose your own adventure” app may not hold up to its book form.
Review
A pixel-themed take on the world-building classic Minecraft demands an objective review, from the highest reaches to the hidden rewards of its fundamentals. Jason Johnson digs into the game’s material.
Review
Nintendo’s new Zelda opus is a paean to learning and wonderment. Michael Thomsen dissects the contradictions at the heart of Skyward Sword, both mechanical and human.
Review
A chance to kill ants is a chance to cure society of its ills … that’s the promise this latest Earth Defense Force title fails to hold.
Review
This game about leadership uses Kinect to project your body as a giant stick figure onto the screen. According to Richard Clark, in doing so it creates a rift between your power as a player and the value of a tiny blip’s life.