“All of this sounds pretty cheesy or lame I’m sure. And it is.”
Like stumbling around with a hippie all day. In a good way?
Things are quiet … too quiet.
In its first batch of DLC, From Software looks (exclusively) to the past
No giant rats to grind on here.
And we in turn are not interested in playing it.
Cutting through the numbers.
A two-minute game made in less than a week draws 35 years of sci-fi to a halt.
Everything old is … well, still sorta old, but not bad.
One of 2013’s best games was secretly about music.
The first step in evaluating a new era of roleplaying games.
There is a thing in this game that screams about the things that you do.
Turns out, there are problems with playing God.
The girl detective is at her best in HerInteractive’s long-running series.
“Watching digital paint dry” can be a pretty big picture, it turns out.
The lures and limits of nostalgia.
In a world free of debt and disaster, how well can you build a town?