Reset

Why Planescape: Torment Tempted Us To Find the End of Play

In 1999, Black Isle Studio released Planescape: Torment was released to wide critical acclaim for Chris Avellone’s rich story-telling pulled from the world of Dungeons & Dragons. In this Reset column, we explore once more how the game pushed the boundaries of imagination.

Timeless Springfield

What do the best gags of The Simpsons lose, and gain, from being transplanted from 20-minute cuts into the potentially endless spaces of a videogame?

No More Fog in Silent Hill

Is it possible to preserve classic videogames? The new rendition of the Silent Hill series shows that technology can undermine the best intentions, and old illusions are easily broken.

Reset: Radiant Silvergun

The bullet-filled trajectory of videogame shooters, from Spacewar! to Space Invaders to shmups, may have peaked with Radiant Silvergun, a rarity now playable on Xbox Live Arcade. Jason Johnson explores how 3D threw shooters off course.

Reset: Mortal Kombat

When did Mortal Kombat get so tame? J.P. Grant on why the archetypal arcade series is the square peg in the round hole of modern platforms.

Reset: Urban Champion

A dramatic, first-hand, strangely painful re-encounter with Urban Champion of times long gone.

Reset: Xevious

With its 3D Classics series, Nintendo is bringing its classics into the third dimension. In our second Reset article, Jon Irwin reexamines vertical shooter Xevious and the importance of clouds.

Reset: Excitebike

Jon Irwin renews his love for the simple yet perfect mathematics of Excitebike for 3DS, which, despite new bells and whistles, is still the same old classic at its core.