Events
ThinkyCon 2026 Streams Two Days of Puzzle Design Talks
Matthew Stein reports back from three months inside Japan's escape room and riddle scene, in a free online lineup with Hempuli and Evan Todd.
Events
Matthew Stein reports back from three months inside Japan's escape room and riddle scene, in a free online lineup with Hempuli and Evan Todd.
News
The Bartlett graduate project draws on Chinese funerary traditions and ghost marriage rites, with rooms that record every route walked.
Architecture
NIBO and The Noon Loop are part of the Bartlett Autumn Show in London.
News
Tim FitzRandolph's Flipnote-styled island puzzler lands October 15,
Wendi Yan
You move through a science-fiction landscape as a bundle of qi, aligning your own breath with the planet's carbon cycle. Meditation as mechanic, scripture as technology.
News
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Empty (Windows, Mac, Linux, Android) By DustyRoom It’s almost time for the big spring clean this year, which might mean you need something to get you in the appropriate head space. Empty could
News
“Things are different at night.” A game based on this small sentence could go in any direction, really, but the most obvious path is probably towards horror. Not for Moscow-based game maker Artem Cheranev. He went with making a 2D puzzle game that uses light and shadow so you can move between differ
News
One videogame that should be on your list of ones to watch in 2017 is, without a doubt, Euclidean Lands. It’s the work of Miro Straka, a Slovenian architecture student at the University of Applied Arts in Vienna, who decided to make a puzzle game in his spare time. After a few years he’s coming to a
News
Before I had even watched Groundhog Day (1993), my childhood was fringed with the fantasy of alternate experiences of time due to a British children’s TV series called Bernard’s Watch (1995-2005). Bernard, the lucky bugger, had a stopwatch that could freeze time. Each episode he’d perform this mirac
News
Lara Croft GO came out for PlayStation 4 and PlayStation Vita on December 3rd this year and brought with it a time-exclusive set of levels. Called “Mirror of Spirits,” these levels take the grid-based puzzles of the game’s dioramas in a radically new direction than the main levels and the first expa
News
State of Play is known for creating videogames out of physical materials. Their biggest to date is Lumino City (2014), an adventure game set across a mechanical metropolis that the team actually constructed out of paper, card, wood, miniature lights, and motors. Outside of that are smaller titles li
News
The years after Portal came out in 2007 were tiring. An influx of first-person puzzle games broke like a tidal wave over the horizon. All of them flaunting what their creators deemed to be the next big “mind-bending” idea. They simply hoped to wow people. But many of these games were were dull, unin