We’ve traversed these blocky fields before—in Proteus, of course, and Minecraft, but also Eidolon, even The Long Dark. Still, the new procedurally generated world from Ed Curtis-Sivess holds allure: you can see the world being drawn, the horizon just a stone’s throw away, for one. We move from brigh
We’ve written before about how the shooter genre is expanding into a wider variety of games that can do nicer things than shooting dudes in the head. We did a PBS Game/Show episode about that. Also, I collected interviews with the creators of games that use shooter mechanics in surprising ways, like