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Super Mario Sunshine, Ecco the Dolphin, and the beaches of videogames
In videogames, life’s a beach until the enemies show up.
Article
In videogames, life’s a beach until the enemies show up.
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We’ve written before about how the shooter genre is expanding into a wider variety of games that can do nicer things than shooting dudes in the head. We did a PBS Game/Show episode about that. Also, I collected interviews with the creators of games that use shooter mechanics in surprising ways, like
Review
But its troubles are many.
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We already know that influences can manifest themselves in strange ways in Simogo games, as evidenced in Device 6’s exegesis. So we should be careful about assuming too much from the inspiration collage for their new project, which appeared on their blog today. But taken at face value, it will invol
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as
Interview
In praise of walking and looking.
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One of the best things about artistic expression on the Internet is that cool games come out of nowhere, like western Washington. Actually we don’t know where Ice Water Games—the startup studio behind the misty, scenic Eidolon—is from, but the Pacific Northwest is the location for their game about
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Ever since the Walkman, ordinary people have had the ability to soundtrack their lives. You can play familiar music to reinforce or change your mood, music that either fits the tone and speed of your situation or is purposefully set against it. Earbud listeners can seek solace in this private musica
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Ever since Aristotle, the debates over how to classify things have been endless. Are house cats “useful” or “tame”? Is Makemake a planet? Are crappers sculptures? Is noise music? Are games where you walk around and explore a pastoral setting while interacting with an ethereal soundscape really games