Vinny Roca transforms everyday objects into digital devotional beings through game engines, exploring the intersection of religious labor, industrial processes, and virtual ritual.
Chilean architect Jose Sanchez blends the worlds of architecture and gaming through his studio Plethora Project, creating innovative city simulators that emphasize sustainability, community care, and participatory design.
Artist Theo Triantyfillidis merges virtual and physical realms through interactive installations and mixed reality performances that question digital embodiment and spatial boundaries.
I missed the latest game by Brendon Chung (creator of Thirty Flights of Loving, Quadrilateral Cowboy) when he released it last month, but it’s certainly worth highlighting. Called Acre 6, it’s a deconstruction of the classic RPG, full of jest, made for the Procedural Generation Jam. It starts you ou
Clément Duquesne has made a bunch of impressive games and digital toys using procedural generation, but one of his latest is particularly striking. Called Accurate Coastlines, it lets you scroll your mousewheel to zoom infinitely inwards on the shores of an unspecified island. You can target your cu