Pre-Game Interview

Mark Turmell

As part of our ongoing series, we talk to EA Senior Creative Director Mark Turmell, who’s best known for his work on popular arcade games NBA Jam and NFL Blitz. His 31 years in game design include collecting checks as a teenager, turning down Bill Gates, and a mild case of pyromania.

Jason Rohrer

Game designer Jason Rohrer is known for his intensely personal games such as Passage, about his marriage; storytelling exercise Sleep Is Death; and other lo-fi heartbreakers. But before Rohrer the designer, there was a Rohrer the child, a tall, knife-playing, nightmare-having child of the woods. We

Manveer Heir

As part of continuing series into the early lives of videogame designers, we talk to Manveer Heir, now a senior designer at BioWare working on Mass Effect 3. Heir, who’s been outspoken on the subject of race, talks about his early childhood discrimination in a DC suburb, why he’s captivated by the s

Robin Hunicke

This is the first of a series we’re calling the Pre-Game Interview. Profiles of game creators tend to focus on the products themselves and ignore who the people are as creative individuals. We think that looking at their early lives might be a revealing way to think about game developers’ later outp