playdead

Inside wants to devour you

Everyone who has ever played Éric Chahi’s Another World (1991) remembers the “Beast.” Emerging from a pool of water, you see a four-legged silhouette perched menacingly on a nearby ledge. The creature then exits to the right. On the next screen it appears momentarily in the background, but you’re di

The next game from the creators of LIMBO goes full-on George Orwell

It’s been six years since black-and-white sidescroller LIMBO (2010) came out. It might not feel that long—it doesn’t to me—due to it having lingered with an almost ghostly presence over the world of videogames. Small or large, it didn’t matter, many games have since adapted LIMBO‘s foggy chiaroscuro

Meat Boy, Mario, and the perfect platformer jump

“What actions are ideal in a jump curve?” asked Playdead level designer Martin Fasterholdt to a sizeable crowd for his panel at the Game Developer’s Conference. In a discussion that stemmed from Fasterholdt’s own master thesis, the “You Say Jump, I Say How High?” panel explored the varying degrees o

Playdead’s sophomore effort somehow looks even more sinister than Limbo

Where do you go after opening with a haunting, beautiful, universally-praised smash like Limbo? Brilliant initial offerings are always notoriously tough to follow up, but it looks like there will be no sophomore slump from Playdead. Judging by the hot and hyperbole-worthy debut trailer for Inside, t