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Paper Playscapes is musical chairs with an architectural twist
You can already hear the music.
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You can already hear the music.
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A new survey forecasts a future of less work—and, presumably, a lot more play.
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Super effective!
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If “Feel the Pain” is your favorite Dinosaur, Jr. song, then you’re in for a treat. Michael Hand of the Revision3’s show DIY Tryin‘ has put together a devious game concept that will surely upset everyone you know and likely send another to the hospital. Titled Shocker’s Bluff, the concept is simple.
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Videogames should follow Facebook’s lead on gender.
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To play, to create, to have a beer and fall asleep.
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Miguel Sicart yearns for a bygone era.
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Design collective creates a public exhibit inspired by instability, levitation and regression.
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After designing Ultima Online, Raph Koster went on to write A Theory of Fun for Game Design, a book for game designers with a lesson for all of us. After ten years, it’s being republished, and its lesson still applies. We need to learn how to have fun. “After we grow up, we sometimes wonder, ‘Where
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How a hippy commune prefigured the videogame community’s love of play.
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The human capacity to be playful never ceases to amaze. Even while hurtling through space at around 17,500 MPH (a statistic memorized during a childhood of astronautic ambitions) in a metal tube, with almost no leisure time, astronauts still make the time to make up – and play – games. Mostly, they