Swiss designer Mario von Rickenbach discusses Rakete, his one-day cooperative rocket game, and how architectural thinking shapes his approach to physics.
I have bizarrely fond memories of playing around with Bokida when it was first released back in 2013. Bizarre because, at the time, the game was only a limited prototype. But there was something about its openness and the toy-like expressions its world allowed. It gave you a vast white landscape wit
Pity the poor jetpack, forever stuck at the dweeby-but-not-practical stage of technological development. Sure, the jetpack looked neat when Buck Rogers used one to zoom through the sky in a 1928 edition of the comic series Amazing Stories, but it’s basically all been downhill since then. In order to
Experience the cathartic joy of nuking your boss- and then turning him into a missile Give in to the devil on your shoulder in Nuclear Business In Nuclear Business, big business’ greatest enemy is itself This game jam project is a stress ball for the digital age Let the hate flow through you- an
Flying a jetpack is hard in Piloteer. Comically hard. That makes your goal of convincing the people of Piloteer’s world that jetpacks are cool and safe and fun even harder—you have to actually land without injuring yourself first. Even if successful, this more often than not includes plenty of flail
Rocket League is a game that is concerned with a great many things, but verisimilitude is most definitely not one of them. To wit, here’s an excerpt from Psyonix president Dave Hagewood’s excellent interview with Gamasutra about the game’s jumping mechanics: Designing Rocket League‘s rocket-boosting
It’s the little things that makes Vane one of the most gorgeous looking games in development right now: the graceful twirl of leaves loosening from thin branches, clouds of dust that kick up behind a small, running figure, or the beating of a bird’s wings against the hot desert air. In games, beauty
Hey man, how’s your Wednesday going? Feeling good? Happy? At one with your inner soul and outer essence? Good, good. That’s good. Or, you know, maybe you’re not. Maybe you feel your center’s a bit shaky, and wish the ground seemed more stable—or at least more navigable. That’s totally chill too—abso
There’s a moment in every child’s life, when posing as an amateur builder, when they realize a simple but fundamental principle of design: things work better when you stagger them. In bricklaying, Lego or otherwise, the staggering of joints is called a running bond. In Mark Ellis: Train Bridge Inspe
I like shooting hands. Call it a fetish if you will. It’s rooted in my time spent with Goldeneye 007 for the N64. It was among the first shooters to have body-hit detection, which meant you could aim the reticule at, say, an innocent scientist’s hand, fire a bullet into it, and for about a minute (
Most people will not argue with you when you say that we live in a digital society. But the world we live in might actually be a lot more digital than we know. It might be digital to the point where the whole thing is actually just a really complicated hologram. That’s not a very complicated and unn