physics

If you don’t know about Bokida yet, it’s not too late

I have bizarrely fond memories of playing around with Bokida when it was first released back in 2013. Bizarre because, at the time, the game was only a limited prototype. But there was something about its openness and the toy-like expressions its world allowed. It gave you a vast white landscape wit

Radical Rockits is out to make the jetpack fun again

Pity the poor jetpack, forever stuck at the dweeby-but-not-practical stage of technological development. Sure, the jetpack looked neat when Buck Rogers used one to zoom through the sky in a 1928 edition of the comic series Amazing Stories, but it’s basically all been downhill since then. In order to

Ragdoll humor takes flight in Piloteer, a physics game about jetpack dangers

Flying a jetpack is hard in Piloteer. Comically hard. That makes your goal of convincing the people of Piloteer’s world that jetpacks are cool and safe and fun even harder—you have to actually land without injuring yourself first. Even if successful, this more often than not includes plenty of flail

Why is Rocket League’s jumping so much fun?

Rocket League is a game that is concerned with a great many things, but verisimilitude is most definitely not one of them. To wit, here’s an excerpt from Psyonix president Dave Hagewood’s excellent interview with Gamasutra about the game’s jumping mechanics: Designing Rocket League‘s rocket-boosting

Vane strives for beauty and consistency, even in its bird physics

It’s the little things that makes Vane one of the most gorgeous looking games in development right now: the graceful twirl of leaves loosening from thin branches, clouds of dust that kick up behind a small, running figure, or the beating of a bird’s wings against the hot desert air. In games, beauty

This InnerSpace trailer is here to make sure you find tranquility today

Hey man, how’s your Wednesday going? Feeling good? Happy? At one with your inner soul and outer essence? Good, good. That’s good. Or, you know, maybe you’re not. Maybe you feel your center’s a bit shaky, and wish the ground seemed more stable—or at least more navigable. That’s totally chill too—abso

Ragdoll Nazis make Wolfenstein 3D a comical shooter

I like shooting hands. Call it a fetish if you will. It’s rooted in my time spent with Goldeneye 007 for the N64. It was among the first shooters to have body-hit detection, which meant you could aim the reticule at, say, an innocent scientist’s hand, fire a bullet into it, and for about a minute (

Awesome scientists trying to figure out if we live in a hologram

Most people will not argue with you when you say that we live in a digital society. But the world we live in might actually be a lot more digital than we know. It might be digital to the point where the whole thing is actually just a really complicated hologram. That’s not a very complicated and unn