Sea of Solitude was one of the most intriguing and sublime game concepts that flashed across my eyes last year. It follows a girl called Kay who has been turned into a monster and is on a journey to find out how that happened. Most striking about it is the world it’s set in: a submerged city where g
The first paper note in Wood for the Trees asks: “don’t you just love reading notes on lamp posts?” Images and icons present in other first-person Unity games like Slender (2012) or Andrew Shouldice’s Hide are on display here too. The same note makes reference to “a missing beloved one” addressed by
Despite being about “the experience and aftermath of getting hit by a car,” you’ll probably expect Anna Anthropy’s latest autobiographical game, titled Ohmygod Are You Alright?, to take the subject lightly at first. Get a little further into it, however, and you may understand why Anna says that “yo
The idea of a videogame acting as a confession booth is a distressing one. There’s a reason why the religious rite of penance is resolved in a two-person cubicle that can only be occupied by the sinner and a priest. This set-up allows for what is considered to be safe spiritual counseling. You can’t
The architecture in Kitty Horrorshow’s videogames has always had the biggest presence. In CHYRZA it was a midnight pyramid that bore down upon you while collating pieces of its monstrous history. Sunset Spirit Sky had jagged helter-skelters to climb and silhouetted windmills with blades like black k