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Will wearables overcome the hideous history of videogame peripherals?
From the Power Glove to the Oculus Rift, gaming wearables are defined by unwearableness.
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From the Power Glove to the Oculus Rift, gaming wearables are defined by unwearableness.
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We knew that commercial erotic apps for virtual reality were coming. But guess what? They’re here. Play Girls, coming out later this year, and compatible with Oculus Rift, has a lot of things that give me pause, such as the uncanny valley weirdness of the bikini-clad actress, who was professionally
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With a name like Technolust, this VR game, now on Kickstarter, could have only be a sleek cyberpunk noir, or some sleezy VR sex game. Luckily it’s the former, because up till now we haven’t really seen a full-blown cyberpunk game in virtual reality with neon cities and mega-corps and cybernetic Asia
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A VR mask seems like the furthest thing from the wild. After all, you’re strapped into isolating goggles that would probably get you killed if you wore them to the park, much less in the woods. But a production studio who is shooting a documentary called Conquest of the Skies thinks that VR is the b
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For us children of the ‘80s who had our young and naive brains dazzled by Disney’s Tron, it doesn’t get much better than a sit-down, light cycle-riding arcade game. Oh, wait. Yes, it does. That’s because this light-cycle racer is VR-enabled, played while sitting on a scrap of wood and welded metal w
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This outrageous video of two Italian guys showing off virtual reality gear from the early ‘90s is pretty laughable—a great reminder that while the Oculus seems like the holy grail right now, in a few decades time it will almost certainly be badly outdated. Here’s a little background on these VR enth
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Keep Talking and Nobody Explodes is a game where a player wearing an Oculus Rift has to defuse a bomb per the instruction of her non-mask-wearing teammates. The clever thing here is it plays off many of the Rift’s faults: Strapping a mask to your head is exclusionary and awkward, there’s only one he
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As someone who has personally experienced the queasy aftermath of virtual reality firsthand, lemme tell you it’s no picnic. For me it was worse than smoking too strong of a cigar, but not as bad as being in rough waters on a fishing boat with a bucket of squid in your face. Somewhere between there.
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Gravity—the multi-Oscar winning movie, not the physical force—was a visual showcase that engaged your senses in the way only the absoluteness of space could. A film like that in virtual reality, where you could turn your head to see in 360 degrees, could be downright panic-attack-inducing. At least
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I sure hope so.
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Markus Persson, Minecraft creator and final incorruptible soul of our degraded age, has walked tall against the corporation men once again. After learning of the purchase of Oculus Rift by Facebook—perhaps by listening to the mournful cries of prairie coyotes—the man called Notch spoke out in the ca
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The reaction to the news of Facebook buying Oculus Rift could be classified as reactionary, as reactions tend to be. But according to Rift founder Palmer Luckey, there are some very good reasons to be enthused about the buyout. Talking with the Reddit community, Luckey explained how the move will on