The Drakengard action-RPG spin-off Nier (2010) wasn’t a critical or commercial smash when it was released six years ago. It was just kind of… there. Neither terrible, nor great, its wieldy story was praised, while its lackluster visuals and janky combat left a lot to be desired. Nonetheless, Nier be
Someone needs to find Drakengard 3 director Toro Yoko and give him a hug. The fine people over at Gamechurch have transcribed a very somber and reflective interview on his views about those violent competitive kill-fests we call games, and it’s a compelling read. He finds it saddening that there ar
When high-definition gaming had become predictable, Nier was a breath of fresh air. The story of a strongman in search of a cure for his terminally-ill daughter was touching, experimental, and weird, an action game that wasn’t afraid to try things, like interactive fiction. But with the closure of i