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Is the Xbox 360 even for games anymore?

Last night I plopped down in front of my television, popped on my Xbox, and used the video player to stream from my computer via a program called Vuze. This isn’t the first time; in fact, this is quite a common occurence as so much of my game-playing has transitioned to my iPad, 3DS, and, now, PlayS

Do videogames abet cyberbullying?

As the recent resolution of the case following Tyler Clementi’s harassment and suicide illustrates, regulating online spaces is a difficult (if not impossible) task with potentially fatal consequences. Harder still is drawing the line between legitimate hate crimes and “cyber bullying,” which has st

That’s right, Martha Stewart is coming to CastleVille.

Just when I thought Zynga’s place in the game industry couldn’t get any weirder or more contentious, Mashable gave me this little gem: Martha Stewart is setting up house on Facebook. From now until mid-April, players of Facebook gameCastleVille will be able to interact with a virtual (and much young

Can videogames be overtly philosophical?

A few years back, Ian Bogost began writing a 3-part series asking if one could ever build a “metaphysics videogame.” Part 2 was published shortly thereafter, leading with the promising question: “what kind of videogame” would such a philosophical inquiry make? Unfortunately we never saw the final po

How do you design a demon? Try asking Blizzard.

Designing for a franchise that has spanned much of PC-gaming’s history must be a daunting task, especially given the controversial reaction Blizzard was met with when they first unveiled Diablo III’s heavily World of Warcraft-inspired look. Just look at the shift from Diablo II’s final horned monste

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