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Are games missing their "middle class"?

Is core gaming on the ropes? Jeff Grubb at VentureBeat thinks so in a long essay on the decline of traditional gaming categories. He points the ups and downs of THQ’s uDraw package, a Wacom-like drawing tablet for the Wii. After initial success, THQ doubled down to try and port the tablet to the Xbo

Do videogames even need stories? Do we need stories at all?

Spurred to action by The Corrections author Jonathan Franzen, Tim Clark takes a stab in the New York Review of Books at unravelling the idea that we need stories as Franzen maintains. Clark shoots for the self and argues that stories bring out a greater understanding of our own identities by locatin

Movie posters should be the model for game art.

Slashfilm‘s Germain Lussier recently wrote about Mondo, an art collective that sprouted from the Alamo Drafthouse, a small series of cinemas famous for their treatment of the filmgoing expeience. Mondo is a group that has designed some of the most gorgeous collectible film posters over the past few

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