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PAUSE: Your car as a videogame commercial.

tk Pong may be one of the older videogames ever created, but the German agency BBDO certainly found a way to bring the game up to date. Tasked with showing that the Smart Fortwo electric drive was not only green but also fun, the company created this massive version of pong called “eBall” to showcas

Do we have to like the characters in our fiction?

HBO’s new show “Girls” finally began airing this past Sunday amidst a massive amount of hype. Almost immediately, however, I was struck by the ferocity of attacks against the show. Most of the anger was not directed at the quality of the writing, acting, cinematography, or many of the other things I

Is digital media making cover design obsolete?

Last month the release of Mass Effect 3 had a nifty design tweak for fans of femshep: the cover art was made to be double-sided, so fans could switch between which version of Shepard they could prefer. It was a clever idea, but with the growing trends towards digital media, might these sort of desig

Herman Cain and the art of failure.

Kill Screen recently spoke with videogame scholar Jesper Juul about the creative possibilities inherent in failure, something game designers and gamers alike may be loath to take seriously considering the emotional difficulty of processing failure itself. Herman Cain may seem like an odd candidate t

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