Zelda cap makes us rethink our moratorium on gamer gear.
I don’t really wear hats. Nor do I like “gamer gear.” But this Zelda-themed cap will be my exception for today.
I don’t really wear hats. Nor do I like “gamer gear.” But this Zelda-themed cap will be my exception for today.
Ryan Tate at Wired dives into the seedy world of, um, apps. Getting to the top requires a bit of moral ambiguity and he outlines the many ways that app creators are artificially manufacturing buzz. Games, of course, are front and center. Buying users. Let’s say you’re playing a game on your Android
Anonymous artists by the name of “Bored” are taking the streets of Chicago one dice roll at a time. They’ve painted various sidewalk blocks that lovely hue known as Monopoly and even created houses and hotels in the process. Perhaps its tribute to the game’s inventor, Elizabeth Magie, who created Th
What’s unique to the audience of the videogame medium is that there’s a medium within the medium: the hand. Games revolutionize how we interact, and tools revolutionize the world. Or this is how Freeman Dyson, treasured (and lambasted) 88-year-old physicist and mathematician at Princeton (who’s been
Kes Sampanthar recently discussed the effects of stimulus-reward conditioning (i.e. Pavlovian conditioning) from a neuroscientific standpoint. It turns out that your brain gets a dopamine burst whenever you receive the signal for a reward, not the reward itself. This presentation was not for the sci
Museums are incorporating technology into their many modes of public engagement like never before. Here is further proof: The University of Leicester’s School of Museum Studies has partnered with The British Museum to create an interactive touchscreen app for students: The new app, used as part of a
Biochemistry is one field where the gamification trend is actually amazing its community and allowing real-world discovery. Scientists and players have used these games to discover how human cells work at their core structure, and how we might build our own to better fight disease like cancer and HI
Choose-your-own-adventure books have never exactly been known for their poetic diction or political urgency. If anything, they’re more akin to text-adventure computer games than novels, and, like comics and cartoons, they’ve been subject to plenty of videogame-franchise licensing. This online collec